Legenda do mergulho até Projetos cobrir a cena; transição de página sem blur e com fundo escuro; foco no conteúdo ao trocar de página; listas com marcador e dois pesos de título; vídeos da SEV e da SC Plus regravados sem quadros brancos; scrub a 12-15 fps (-30%); vitrine com uma parada de Tab e setas, contador no celular e CSS sob demanda; âncoras num módulo só (fragment-nav); FramePulse com setInterval; CSS morto removido.
242 lines
7.3 KiB
TypeScript
242 lines
7.3 KiB
TypeScript
import { act, render } from "@testing-library/react";
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import HeroFieldScene from "./HeroFieldScene";
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/*
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* O componente que monta a cena: cria o renderizador do Three.js (sem React Three Fiber), põe o canvas na página,
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* liga a batida só com o hero à vista e solta tudo ao sair. O WebGL do jsdom não existe: o renderizador é um dublê.
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*/
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type RendererOptions = {
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alpha?: boolean;
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antialias?: boolean;
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powerPreference?: string;
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};
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const mockRenderers: MockRenderer[] = [];
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let mockFailToCreate = false;
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class MockRenderer {
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domElement = document.createElement("canvas");
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pixelRatio = 1;
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options: RendererOptions;
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render = jest.fn();
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dispose = jest.fn();
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forceContextLoss = jest.fn();
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setSize = jest.fn();
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setPixelRatio = (value: number) => {
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this.pixelRatio = value;
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};
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getPixelRatio = () => this.pixelRatio;
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constructor(options: RendererOptions) {
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if (mockFailToCreate) throw new Error("sem WebGL");
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this.options = options;
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mockRenderers.push(this);
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}
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}
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// a classe é criada só quando a cena pede o renderizador (o mock é içado antes da declaração dela)
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jest.mock("three", () => ({
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...jest.requireActual("three"),
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WebGLRenderer: jest.fn(
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(options: RendererOptions) => new MockRenderer(options),
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),
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}));
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const props = () => ({
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progressRef: { current: 0 },
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visible: false,
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onReady: jest.fn(),
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onError: jest.fn(),
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});
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function setDevicePixelRatio(value: number) {
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Object.defineProperty(window, "devicePixelRatio", {
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configurable: true,
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value,
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});
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}
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beforeEach(() => {
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jest.useFakeTimers();
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mockRenderers.length = 0;
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mockFailToCreate = false;
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setDevicePixelRatio(1);
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});
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afterEach(() => {
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jest.useRealTimers();
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});
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describe("HeroFieldScene (ambient 3D)", () => {
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it("creates a transparent renderer without antialiasing, on the high-performance GPU, and puts its canvas in the page", () => {
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const { container } = render(<HeroFieldScene {...props()} />);
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expect(mockRenderers).toHaveLength(1);
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expect(mockRenderers[0].options).toMatchObject({
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alpha: true,
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antialias: false,
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powerPreference: "high-performance",
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});
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const canvas = container.querySelector("canvas");
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expect(canvas).toBe(mockRenderers[0].domElement);
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expect(canvas).toHaveAttribute("aria-hidden", "true");
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expect(container.firstElementChild).toHaveAttribute("aria-hidden", "true");
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});
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it.each([
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[0.5, 1],
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[1, 1],
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[1.25, 1.25],
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[2, 1.5],
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[3, 1.5],
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])("caps the pixel ratio at 1.5 (device %s -> %s)", (device, expected) => {
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setDevicePixelRatio(device);
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render(<HeroFieldScene {...props()} />);
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expect(mockRenderers[0].pixelRatio).toBe(expected);
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});
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it("draws on demand: a frame is asked for, never a fixed 60 fps loop, and nothing keeps running once settled", () => {
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const frames = jest.spyOn(window, "requestAnimationFrame");
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render(<HeroFieldScene {...props()} />);
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expect(frames).toHaveBeenCalledTimes(1);
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// a entrada ainda corre: cada quadro pede o seguinte, até assentar (2,6 s de entrada)
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act(() => {
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jest.advanceTimersByTime(5000);
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});
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const settled = frames.mock.calls.length;
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expect(settled).toBeGreaterThan(2);
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expect(settled).toBeLessThan(5000 / 16);
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// hero fora de cena e tudo assentado: nenhum quadro a mais
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act(() => {
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jest.advanceTimersByTime(5000);
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});
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expect(frames.mock.calls.length).toBe(settled);
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expect(mockRenderers[0].render.mock.calls.length).toBeGreaterThan(2);
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});
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it("tells the page it is ready after the second frame", () => {
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const scene = props();
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render(<HeroFieldScene {...scene} />);
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expect(scene.onReady).not.toHaveBeenCalled();
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act(() => {
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jest.advanceTimersByTime(100);
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});
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expect(scene.onReady).toHaveBeenCalledTimes(1);
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});
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it("starts the 30 fps pulse only while the hero is visible, and stops it when it leaves", () => {
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const frames = jest.spyOn(window, "requestAnimationFrame");
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const scene = props();
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const { rerender } = render(<HeroFieldScene {...scene} visible={false} />);
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act(() => {
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jest.advanceTimersByTime(6000);
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});
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const hidden = frames.mock.calls.length;
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expect(jest.getTimerCount()).toBe(0);
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rerender(<HeroFieldScene {...scene} visible />);
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act(() => {
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jest.advanceTimersByTime(20); // o quadro que a batida pediu sai
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});
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expect(jest.getTimerCount()).toBe(1); // um setInterval, nenhum segundo laço
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act(() => {
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jest.advanceTimersByTime(980);
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});
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const shown = frames.mock.calls.length - hidden;
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expect(shown).toBeGreaterThan(20);
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expect(shown).toBeLessThanOrEqual(34);
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rerender(<HeroFieldScene {...scene} visible={false} />);
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const stopped = frames.mock.calls.length;
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act(() => {
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jest.advanceTimersByTime(2000);
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});
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expect(frames.mock.calls.length).toBe(stopped);
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expect(jest.getTimerCount()).toBe(0);
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});
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it("releases the context, the canvas and the timers when it unmounts", () => {
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const scene = props();
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const { container, unmount } = render(
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<HeroFieldScene {...scene} visible />,
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);
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expect(container.querySelector("canvas")).not.toBeNull();
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unmount();
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expect(mockRenderers[0].dispose).toHaveBeenCalledTimes(1);
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expect(mockRenderers[0].forceContextLoss).toHaveBeenCalledTimes(1);
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expect(mockRenderers[0].domElement.isConnected).toBe(false);
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expect(jest.getTimerCount()).toBe(0);
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const drawn = mockRenderers[0].render.mock.calls.length;
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act(() => {
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jest.advanceTimersByTime(1000);
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});
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expect(mockRenderers[0].render.mock.calls.length).toBe(drawn);
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});
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it("does not rebuild the scene when the parent passes new callbacks, and calls the newest ones", () => {
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const first = props();
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const { rerender } = render(<HeroFieldScene {...first} />);
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const second = props();
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rerender(
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<HeroFieldScene
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progressRef={first.progressRef}
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visible={false}
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onReady={second.onReady}
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onError={second.onError}
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/>,
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);
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expect(mockRenderers).toHaveLength(1);
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act(() => {
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jest.advanceTimersByTime(100);
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});
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expect(first.onReady).not.toHaveBeenCalled();
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expect(second.onReady).toHaveBeenCalledTimes(1);
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});
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it("tells the page and renders nothing but the empty host when WebGL cannot be created", () => {
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mockFailToCreate = true;
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const scene = props();
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const { container } = render(<HeroFieldScene {...scene} />);
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expect(scene.onError).toHaveBeenCalledTimes(1);
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expect(container.querySelector("canvas")).toBeNull();
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});
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it.each([
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[0, 1], // aparelho que não informa a proporção: 1
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[0.5, 1], // nunca abaixo de 1
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[1.25, 1.25],
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[3, 1.5], // nunca acima de 1,5: cada ponto custa fragmentos e o fundo é ambiente
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])(
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"draws at a pixel ratio of %p -> the renderer gets %p",
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(device, expected) => {
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setDevicePixelRatio(device);
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render(<HeroFieldScene {...props()} />);
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expect(mockRenderers[0].pixelRatio).toBe(expected);
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},
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);
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it("tells the page when the WebGL context is lost after mounting, through the newest callback", () => {
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const scene = props();
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render(<HeroFieldScene {...scene} />);
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act(() => {
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mockRenderers[0].domElement.dispatchEvent(
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new Event("webglcontextlost", { cancelable: true }),
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);
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});
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expect(scene.onError).toHaveBeenCalledTimes(1);
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});
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});
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