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portifolio-evandrodevbr/app/components/cinematic/HeroField.test.tsx
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TypeScript

import { act, render, screen } from "@testing-library/react";
import { rememberSoftwareWebGL } from "@/lib/device";
import HeroField, { DIVE_QUERY } from "./HeroField";
type SceneProps = {
visible: boolean;
progressRef: { current: number };
labelsRef?: unknown;
onReady: () => void;
onError: () => void;
};
const mockScenes: SceneProps[] = [];
const mockPrepare = jest.fn();
jest.mock("./HeroFieldScene", () => ({
__esModule: true,
default: function MockScene(props: SceneProps) {
mockScenes.push(props);
return require("react").createElement("canvas", {
"data-testid": "scene",
});
},
prepareField: () => mockPrepare(),
}));
const original = {
matchMedia: window.matchMedia,
webgl2: (window as unknown as Record<string, unknown>).WebGL2RenderingContext,
getContext: HTMLCanvasElement.prototype.getContext,
};
/** Consultas de mídia que valem; o mergulho (DIVE_QUERY) vale por padrão: tela alta, sem movimento reduzido. */
function mockMedia(active: string[] = [DIVE_QUERY]) {
window.matchMedia = jest.fn().mockImplementation((query: string) => ({
matches: active.includes(query),
media: query,
addEventListener() {},
removeEventListener() {},
}));
}
function mockNavigator(values: Record<string, unknown>) {
for (const [key, value] of Object.entries(values))
Object.defineProperty(navigator, key, { configurable: true, value });
}
/** O que o globals.css dá ao hero: a altura do mergulho (telas de hero além dele) vem de `--hero-tail`. */
const HERO_TAIL = { "--hero-tail": 1.7 } as React.CSSProperties;
function Hero() {
return (
<section className="hero" style={HERO_TAIL}>
<HeroField />
</section>
);
}
const section = () => document.querySelector(".hero") as HTMLElement;
/** Rola o hero no meio do mergulho e diz se a rolagem chegou a escrever o progresso no CSS. */
function scrollWritesProgress() {
section().getBoundingClientRect = () =>
({ top: -700, height: 2760, bottom: 2300 }) as DOMRect;
act(() => {
window.dispatchEvent(new Event("scroll"));
jest.advanceTimersByTime(40);
});
return section().style.getPropertyValue("--hero-p") !== "";
}
/** Avança o relógio e deixa as promessas (importação do pacote, passos ociosos) resolverem no caminho. */
const advance = (ms: number) =>
act(async () => {
await jest.advanceTimersByTimeAsync(ms);
});
/** A página fica ociosa (sem requestIdleCallback: 1,2 s) e o Three.js entra, passo a passo. */
async function idle() {
await advance(1200); // a espera
await advance(60); // pacote carregado, geometria no próximo intervalo ocioso
await advance(60); // Canvas montado
}
beforeEach(() => {
jest.useFakeTimers();
sessionStorage.clear();
mockScenes.length = 0;
mockPrepare.mockClear();
mockMedia();
mockNavigator({
hardwareConcurrency: 8,
deviceMemory: undefined,
connection: undefined,
});
(window as unknown as Record<string, unknown>).WebGL2RenderingContext =
function WebGL2RenderingContext() {};
HTMLCanvasElement.prototype.getContext = (() => ({
getExtension: () => null,
})) as unknown as typeof HTMLCanvasElement.prototype.getContext;
});
afterEach(() => {
jest.useRealTimers();
sessionStorage.clear();
window.matchMedia = original.matchMedia;
(window as unknown as Record<string, unknown>).WebGL2RenderingContext =
original.webgl2;
HTMLCanvasElement.prototype.getContext = original.getContext;
});
describe("HeroField (ambient background)", () => {
it("mounts the WebGL scene only after the page is idle, on a capable desktop", async () => {
render(<Hero />);
expect(screen.queryByTestId("scene")).toBeNull();
await idle();
expect(screen.getByTestId("scene")).toBeInTheDocument();
// o IntersectionObserver do jest.setup avisa que o hero está à vista: o desenho está liberado
expect(mockScenes.at(-1)?.visible).toBe(true);
});
it("opens no WebGL context of its own, on hydration or when idle: the only one is the scene's", async () => {
const probe = jest.fn(() => ({ getExtension: () => null }));
HTMLCanvasElement.prototype.getContext =
probe as unknown as typeof HTMLCanvasElement.prototype.getContext;
render(<Hero />);
expect(probe).not.toHaveBeenCalled();
await idle();
expect(probe).not.toHaveBeenCalled();
expect(screen.getByTestId("scene")).toBeInTheDocument();
});
it("brings the geometry in before the Canvas, in a task of its own", async () => {
render(<Hero />);
await advance(1200);
await advance(10); // o pacote carregou, mas o intervalo ocioso da geometria ainda não veio
expect(mockPrepare).not.toHaveBeenCalled();
expect(screen.queryByTestId("scene")).toBeNull();
await advance(60);
expect(mockPrepare).toHaveBeenCalledTimes(1);
expect(screen.queryByTestId("scene")).toBeNull();
await advance(60);
expect(screen.getByTestId("scene")).toBeInTheDocument();
expect(mockPrepare).toHaveBeenCalledTimes(1);
});
it("does not wait for the idle time once the visitor interacts", async () => {
render(<Hero />);
await advance(100);
expect(screen.queryByTestId("scene")).toBeNull();
act(() => {
window.dispatchEvent(new Event("pointermove"));
});
await advance(200);
expect(screen.getByTestId("scene")).toBeInTheDocument();
});
it("is decorative: hidden from assistive technology and with no labels over the 3D", async () => {
const { container } = render(<Hero />);
await idle();
const field = container.querySelector(".hero-field");
expect(field).toHaveAttribute("aria-hidden", "true");
expect(container.querySelector(".hero-tag")).toBeNull();
for (const label of ["A tela", "As integrações", "Os dados"])
expect(screen.queryByText(label, { exact: false })).toBeNull();
expect(mockScenes.at(-1)?.labelsRef).toBeUndefined();
});
it.each<[string, () => void]>([
["a touch pointer", () => mockMedia([DIVE_QUERY, "(pointer: coarse)"])],
["reduced motion", () => mockMedia(["(prefers-reduced-motion: reduce)"])],
["the data saver", () => mockNavigator({ connection: { saveData: true } })],
["four cores", () => mockNavigator({ hardwareConcurrency: 4 })],
["4 GB of memory", () => mockNavigator({ deviceMemory: 4 })],
[
"no WebGL2",
() => {
(window as unknown as Record<string, unknown>).WebGL2RenderingContext =
undefined;
},
],
// o veredito vem do contexto da cena (HeroFieldScene), que o anota na sessão; a página seguinte já nasce estática
[
"a software WebGL found earlier in the session",
() => rememberSoftwareWebGL(),
],
])(
"keeps the light static background (no WebGL, no dive, no scroll work) with %s",
async (_label, arrange) => {
arrange();
const { container } = render(<Hero />);
await idle();
expect(screen.queryByTestId("scene")).toBeNull();
expect(mockScenes).toHaveLength(0);
expect(container.querySelector(".hero-field")).not.toHaveAttribute(
"data-ready",
);
// o hero é o palco de 100svh: sem marca de mergulho, sem variável de rolagem
expect(section()).not.toHaveAttribute("data-dive");
expect(scrollWritesProgress()).toBe(false);
},
);
it("marks the hero for the dive (the CSS then gives it its scroll block) and follows the hero scroll with --hero-p and --hero-open", async () => {
const { container } = render(<Hero />);
const hero = container.querySelector(".hero") as HTMLElement;
expect(hero).toHaveAttribute("data-dive");
await idle();
// 2760 px de hero (altura = 1,7 tela de cauda + o mergulho): 800 de palco, 560 de Projetos subindo e 1400 de mergulho
let top = 0;
hero.getBoundingClientRect = () =>
({ top, height: 2760, bottom: top + 2760 }) as DOMRect;
Object.defineProperty(window, "innerHeight", {
configurable: true,
value: 800,
});
const scroll = (to: number) => {
top = -to;
act(() => {
window.dispatchEvent(new Event("scroll"));
jest.advanceTimersByTime(40);
});
};
scroll(0);
expect(mockScenes.at(-1)?.progressRef.current).toBe(0);
scroll(700); // meio do mergulho (1400 px de trilho)
expect(Number(hero.style.getPropertyValue("--hero-p"))).toBeCloseTo(0.5);
// a máscara já se abriu por completo: o fundo aparece inteiro
expect(Number(hero.style.getPropertyValue("--hero-open"))).toBe(1);
scroll(1400);
expect(Number(hero.style.getPropertyValue("--hero-p"))).toBe(1);
expect(mockScenes.at(-1)?.visible).toBe(false);
});
it("does not start the dive on a short screen (the CSS does not apply there), but the ambient scene still runs", async () => {
mockMedia([]);
render(<Hero />);
await idle();
expect(section()).not.toHaveAttribute("data-dive");
expect(scrollWritesProgress()).toBe(false);
expect(screen.getByTestId("scene")).toBeInTheDocument();
});
it("reveals the scene (data-ready) once it has drawn its first frames, and goes back to the plain hero if it fails", async () => {
const { container } = render(<Hero />);
await idle();
expect(container.querySelector(".hero-field")).not.toHaveAttribute(
"data-ready",
);
act(() => mockScenes.at(-1)?.onReady());
expect(container.querySelector(".hero-field")).toHaveAttribute(
"data-ready",
);
act(() => mockScenes.at(-1)?.onError());
expect(container.querySelector(".hero-field")).not.toHaveAttribute(
"data-ready",
);
expect(screen.queryByTestId("scene")).toBeNull();
// de volta ao palco de 100svh: sem marca de mergulho nem variáveis de rolagem
expect(section()).not.toHaveAttribute("data-dive");
expect(section().style.getPropertyValue("--hero-p")).toBe("");
});
});