fix(hero): starfield uniforme com grade estratificada + tags mobile sem quebra interna

This commit is contained in:
Evandro Fonseca Junior committed 2026-08-30 18:15:02 -03:00
1 parent 957c58b69a
commit 52960313f0
4 files changed
+119 -203

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+3 -3
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@@ -8,7 +8,7 @@ import { CV_URL } from "@/lib/site-navigation";
import { buildWhatsAppUrl } from "@/lib/whatsapp";
import { ControlRoomGlobe } from "./cinematic/ControlRoomGlobe";
import MagneticButton from "./cinematic/MagneticButton";
import { ParticleBuildText } from "./cinematic/ParticleBuildText";
import { HeroStarfield } from "./cinematic/HeroStarfield";
import { TelemetryStrip } from "./cinematic/TelemetryStrip";
const HeroScene = dynamic(() => import("./cinematic/HeroScene"), {
@@ -318,8 +318,8 @@ function SideVisual({
if (variant.scene === "command") {
return (
<div className="mb-sp-6 space-y-sp-4">
{/* Partículas decorativas atrás da cena: o h1 real permanece o conteúdo acessível */}
<ParticleBuildText text={variant.headline} />
{/* Starfield decorativo: grade uniforme com jitter cobrindo o card inteiro */}
<HeroStarfield />
{/* autoRotate off em reduced-motion: globo vira âncora estática */}
<ControlRoomGlobe autoRotate={!shouldReduceMotion} />
<TelemetryStrip reducedMotion={shouldReduceMotion} />
+7 -2
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@@ -70,7 +70,7 @@ export default function Projects({
whileTap={shouldReduceMotion ? undefined : { scale: 0.99 }}
transition={{ type: "spring", stiffness: 170, damping: 18 }}
>
<div className="flex items-start justify-between gap-sp-6">
<div className="flex flex-wrap items-start justify-between gap-sp-6">
<div className="max-w-[560px]">
<div className="ds-kicker">{project.category}</div>
<DrawLine delay={0.05} />
@@ -81,7 +81,12 @@ export default function Projects({
</p>
)}
</div>
<MagneticButton as="span" className="ds-tag" strength={0.15}>
<MagneticButton
as="span"
className="ds-tag"
strength={0.15}
wrapperClassName="shrink-0 max-sm:ml-auto"
>
{project.status}
</MagneticButton>
</div>
@@ -1,28 +1,26 @@
"use client";
"use client";
import { useEffect, useRef } from "react";
const DEFAULT_TEXT =
"Engenharia de software para sistemas que precisam operar de verdade.";
const MAX_DPR = 1.5;
const ASSEMBLE_MS = 2000;
const REPEL_RADIUS_PX = 80;
const MIN_PARTICLES = 1200;
const MAX_PARTICLES = 2500;
// Densidade: ~1 star por STAR_AREA_DIVISOR px² CSS, entre piso e teto absolutos
const STAR_AREA_DIVISOR = 700;
const MIN_STARS = 300;
const MAX_STARS = 850;
const OFFSCREEN_POINTER = -100000;
type Particle = {
sx: number;
sx: number; // origem da assemblei (espalhada) no primeiro load
sy: number;
tx: number;
tx: number; // âncora na grade com jitter
ty: number;
ox: number;
ox: number; // deslocamento acumulado do repel do ponteiro
oy: number;
delay: number;
fillStyle: string;
baseAlpha: number;
ambient: boolean;
size: number;
phase: number;
speed: number;
@@ -31,10 +29,6 @@ type Particle = {
birth: number;
};
type TrackingCapableContext = CanvasRenderingContext2D & {
letterSpacing?: string;
};
type Rgb = [number, number, number];
const FALLBACK_SLASH: Rgb = [204, 255, 0];
@@ -61,27 +55,7 @@ function easeOutQuint(progress: number) {
return 1 - (1 - progress) ** 5;
}
function wrapLines(
ctx: CanvasRenderingContext2D,
text: string,
maxWidth: number,
) {
const lines: string[] = [];
let current = "";
for (const word of text.split(" ")) {
const candidate = current ? `${current} ${word}` : word;
if (!current || ctx.measureText(candidate).width <= maxWidth) {
current = candidate;
} else {
lines.push(current);
current = word;
}
}
if (current) lines.push(current);
return lines;
}
export function ParticleBuildText({ text = DEFAULT_TEXT }: { text?: string }) {
export function HeroStarfield() {
const containerRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
@@ -118,19 +92,47 @@ export function ParticleBuildText({ text = DEFAULT_TEXT }: { text?: string }) {
const paperRgb =
hexToRgb(rootStyles.getPropertyValue("--paper")) ?? FALLBACK_PAPER;
// next/font gera nome de família com hash: resolver pela classe font-display real
const probe = document.createElement("span");
probe.className = "font-display";
probe.style.position = "absolute";
probe.style.opacity = "0";
document.body.appendChild(probe);
const fontFamily = getComputedStyle(probe).fontFamily || "sans-serif";
document.body.removeChild(probe);
// Grade estratificada: uma star por célula com jitter interno → cobertura
// uniforme do card, sem os aglomerados/vazios do random puro
const grid = {
cols: 1,
rows: 1,
cellW: canvas.width || 1,
cellH: canvas.height || 1,
};
const fontsReady =
typeof document.fonts === "undefined"
? Promise.resolve()
: document.fonts.ready;
const jitteredCellPosition = (cell: number): [number, number] => {
const cx = cell % grid.cols;
const cy = Math.floor(cell / grid.cols);
return [
(cx + Math.random()) * grid.cellW,
(cy + Math.random()) * grid.cellH,
];
};
const makeParticle = (tx: number, ty: number): Particle => {
const useSlash = Math.random() < 0.45;
const rgb = useSlash ? slashRgb : paperRgb;
return {
tx,
ty,
sx: hasAssembled ? tx : (Math.random() * 1.3 - 0.15) * canvas.width,
sy: hasAssembled ? ty : (Math.random() * 1.3 - 0.15) * canvas.height,
ox: 0,
oy: 0,
delay: Math.random() * 0.35,
fillStyle: `rgb(${rgb[0]},${rgb[1]},${rgb[2]})`,
baseAlpha: 0.5 + Math.random() * 0.45,
size: (Math.random() < 0.72 ? 2 : 3) * dpr,
phase: Math.random() * Math.PI * 2,
// deriva lenta: período ~2–5s com amplitude 2,5–5,5px CSS → "levemente"
speed: 0.0011 + Math.random() * 0.0016,
amp: (2.5 + Math.random() * 3) * dpr,
ttl: 4000 + Math.random() * 6000,
// birth negativo: estagia os ciclos de vida para o spawn/death já rodar disperso no load
birth: -Math.random() * 10000,
};
};
const sample = () => {
const width = container.clientWidth;
@@ -142,120 +144,33 @@ export function ParticleBuildText({ text = DEFAULT_TEXT }: { text?: string }) {
canvas.height = Math.round(height * dpr);
rect = container.getBoundingClientRect();
const offscreen = document.createElement("canvas");
offscreen.width = canvas.width;
offscreen.height = canvas.height;
const offCtx = offscreen.getContext("2d");
if (!offCtx) return;
// Backing store é device-pixel: escala p/ que coordenadas CSS preencham o painel inteiro
offCtx.scale(dpr, dpr);
const maxWidth = width * 0.92;
let fontSize = Math.min(height * 0.22, width / 7);
let lines: string[] = [];
while (fontSize >= 12) {
offCtx.font = `800 ${fontSize}px ${fontFamily}`;
const trackingCtx = offCtx as TrackingCapableContext;
if (trackingCtx.letterSpacing !== undefined) {
trackingCtx.letterSpacing = "-0.04em";
}
lines = wrapLines(offCtx, text, maxWidth);
if (lines.length * fontSize * 0.98 <= height * 0.8) break;
fontSize *= 0.94;
}
fontSize = Math.max(fontSize, 12);
const lineHeight = fontSize * 0.98;
const startY = (height - lines.length * lineHeight) / 2 + fontSize * 0.74;
offCtx.fillStyle = "#ffffff";
offCtx.textBaseline = "alphabetic";
lines.forEach((line, index) => {
const lineWidth = offCtx.measureText(line).width;
offCtx.fillText(
line,
(width - lineWidth) / 2,
startY + index * lineHeight,
);
});
const pixels = offCtx.getImageData(
0,
0,
offscreen.width,
offscreen.height,
).data;
const targets: Array<[number, number]> = [];
const stride = 3;
for (let py = 0; py < offscreen.height; py += stride) {
for (let px = 0; px < offscreen.width; px += stride) {
if (pixels[(py * offscreen.width + px) * 4 + 3] > 128) {
targets.push([px, py]);
}
}
}
// Ambient stars cover the whole card so the background reads as a living
// starfield even where the globe covers the headline text shape
const makeParticle = (
tx: number,
ty: number,
ambient: boolean,
): Particle => {
const useSlash = Math.random() < (ambient ? 0.45 : 0.72);
const rgb = useSlash ? slashRgb : paperRgb;
return {
tx,
ty,
sx: hasAssembled ? tx : (Math.random() * 1.3 - 0.15) * canvas.width,
sy: hasAssembled ? ty : (Math.random() * 1.3 - 0.15) * canvas.height,
ox: 0,
oy: 0,
delay: Math.random() * 0.35,
fillStyle: `rgb(${rgb[0]},${rgb[1]},${rgb[2]})`,
baseAlpha: ambient
? 0.6 + Math.random() * 0.4
: useSlash
? 0.45 + Math.random() * 0.3
: 0.4 + Math.random() * 0.2,
ambient,
size:
(ambient
? Math.random() < 0.7
? 2
: 3
: Math.random() < 0.85
? 1
: 2) * dpr,
phase: Math.random() * Math.PI * 2,
speed: 0.0005 + Math.random() * 0.0007,
amp: (ambient ? 2 + Math.random() * 4 : 0.6 + Math.random()) * dpr,
ttl: 4000 + Math.random() * 6000,
// birth negativo: estagia os ciclos de vida para o spawn/death ja rodar disperso no load
birth: -Math.random() * 10000,
};
};
const desired = Math.round(
const count = Math.round(
Math.min(
MAX_PARTICLES,
Math.max(MIN_PARTICLES, (width * height) / 180),
MAX_STARS,
Math.max(MIN_STARS, (width * height) / STAR_AREA_DIVISOR),
),
);
const textParticles = Array.from({ length: desired }, () => {
const target = targets[Math.floor(Math.random() * targets.length)];
return makeParticle(target[0], target[1], false);
});
const ambientCount = Math.round(
Math.min(520, Math.max(200, (width * height) / 2500)),
// células quadradas-ish para a proporção do card
grid.cols = Math.max(
1,
Math.round(Math.sqrt(count * (canvas.width / canvas.height))),
);
const ambient: Particle[] = Array.from({ length: ambientCount }, () => {
const tx = Math.random() * canvas.width;
const ty = Math.random() * canvas.height;
return makeParticle(tx, ty, true);
});
grid.rows = Math.max(1, Math.ceil(count / grid.cols));
grid.cellW = canvas.width / grid.cols;
grid.cellH = canvas.height / grid.rows;
particles = [...textParticles, ...ambient];
// ordem embaralhada das células: cada star ocupa uma célula distinta no spawn
const cells = Array.from({ length: grid.cols * grid.rows }, (_, i) => i);
for (let i = cells.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
const tmp = cells[i];
cells[i] = cells[j];
cells[j] = tmp;
}
particles = cells.slice(0, count).map((cell) => {
const [tx, ty] = jitteredCellPosition(cell);
return makeParticle(tx, ty);
});
};
const render = () => {
@@ -280,12 +195,17 @@ export function ParticleBuildText({ text = DEFAULT_TEXT }: { text?: string }) {
const baseX = particle.sx + (particle.tx - particle.sx) * eased;
const baseY = particle.sy + (particle.ty - particle.sy) * eased;
// wander Lissajous: harmônico principal + secundário em razão
// não-inteira → trajetória contínua sem repetição óbvia
const t = elapsed * particle.speed;
const driftX =
Math.sin(elapsed * particle.speed + particle.phase) *
(Math.sin(t + particle.phase) +
0.5 * Math.sin(t * 0.43 + particle.phase * 1.7)) *
particle.amp *
progress;
const driftY =
Math.cos(elapsed * particle.speed * 0.9 + particle.phase) *
(Math.cos(t * 0.9 + particle.phase) +
0.5 * Math.cos(t * 0.51 + particle.phase * 2.3)) *
particle.amp *
progress;
@@ -302,27 +222,27 @@ export function ParticleBuildText({ text = DEFAULT_TEXT }: { text?: string }) {
particle.oy *= 0.86;
const fadeIn = Math.min(elapsed / 1200, 1);
const twinkle = particle.ambient
? 0.55 + 0.45 * Math.sin(elapsed * 0.004 + particle.phase)
: 0.82 + 0.18 * Math.sin(elapsed * particle.speed + particle.phase);
let lifeFade = 1;
if (particle.ambient) {
let life = elapsed - particle.birth;
if (life > particle.ttl) {
particle.tx = Math.random() * canvas.width;
particle.ty = Math.random() * canvas.height;
particle.sx = particle.tx;
particle.sy = particle.ty;
particle.phase = Math.random() * Math.PI * 2;
particle.baseAlpha = 0.6 + Math.random() * 0.4;
particle.size = (Math.random() < 0.7 ? 2 : 3) * dpr;
particle.ttl = 4000 + Math.random() * 6000;
particle.birth = elapsed;
life = 0;
}
// fade-in de 800ms ao nascer, fade-out nos ultimos 800ms de vida
lifeFade = Math.min(life / 800, (particle.ttl - life) / 800, 1);
const twinkle = 0.6 + 0.4 * Math.sin(elapsed * 0.003 + particle.phase);
let life = elapsed - particle.birth;
if (life > particle.ttl) {
// renasce em outra célula da grade → uniforme também entre ciclos
const [tx, ty] = jitteredCellPosition(
Math.floor(Math.random() * grid.cols * grid.rows),
);
particle.tx = tx;
particle.ty = ty;
particle.sx = tx;
particle.sy = ty;
particle.phase = Math.random() * Math.PI * 2;
particle.baseAlpha = 0.5 + Math.random() * 0.45;
particle.size = (Math.random() < 0.72 ? 2 : 3) * dpr;
particle.ttl = 4000 + Math.random() * 6000;
particle.birth = elapsed;
life = 0;
}
// fade-in de 800ms ao nascer, fade-out nos últimos 800ms de vida
const lifeFade = Math.min(life / 800, (particle.ttl - life) / 800, 1);
ctx.globalAlpha = Math.min(
1,
particle.baseAlpha * fadeIn * twinkle * lifeFade,
@@ -371,8 +291,8 @@ export function ParticleBuildText({ text = DEFAULT_TEXT }: { text?: string }) {
}
};
// Warm-up determinístico: corrida entre fontes/layout pode deixar o
// container com 0px no primeiro sample; re-tenta até existirem partículas
// Warm-up determinístico: corrida de layout pode deixar o container com
// 0px no primeiro sample; re-tenta até existirem partículas
const sampleUntilBuilt = (onBuilt?: () => void) => {
sample();
if (particles.length > 0 || cancelled) {
@@ -414,12 +334,9 @@ export function ParticleBuildText({ text = DEFAULT_TEXT }: { text?: string }) {
resizeObserver.observe(container);
if (reducedMotion) {
// Variante estática: quadro final montado, sem rAF e sem listeners de ponteiro
fontsReady.then(() => {
if (cancelled) return;
hasAssembled = true;
sampleUntilBuilt(() => drawStaticFrame());
});
// Variante estática: quadro final montado, sem rAF e sem listeners de ponteiro
hasAssembled = true;
sampleUntilBuilt(() => drawStaticFrame());
return () => {
cancelled = true;
@@ -429,8 +346,8 @@ export function ParticleBuildText({ text = DEFAULT_TEXT }: { text?: string }) {
};
}
// Start determinístico: intersecting derivado de geometry no setup (o callback do IO
// pode chegar tarde/fora de ordem com fontsReady e deixar o loop rAF morto na carga)
// Start determinístico: intersecting derivado de geometry no setup (o callback do IO
// pode chegar tarde e deixar o loop rAF morto na carga)
const syncIntersecting = () => {
const current = container.getBoundingClientRect();
intersecting =
@@ -440,7 +357,7 @@ export function ParticleBuildText({ text = DEFAULT_TEXT }: { text?: string }) {
current.left < window.innerWidth;
};
syncIntersecting();
syncLoop();
sampleUntilBuilt(() => syncLoop());
const intersectionObserver = new IntersectionObserver((entries) => {
intersecting = entries.some((entry) => entry.isIntersecting);
@@ -458,11 +375,6 @@ export function ParticleBuildText({ text = DEFAULT_TEXT }: { text?: string }) {
window.addEventListener("scroll", handleScroll, { passive: true });
document.addEventListener("visibilitychange", handleVisibilityChange);
fontsReady.then(() => {
if (cancelled) return;
sampleUntilBuilt(() => syncLoop());
});
return () => {
cancelled = true;
window.cancelAnimationFrame(rafId);
@@ -478,7 +390,7 @@ export function ParticleBuildText({ text = DEFAULT_TEXT }: { text?: string }) {
window.removeEventListener("scroll", handleScroll);
document.removeEventListener("visibilitychange", handleVisibilityChange);
};
}, [text]);
}, []);
return (
<div
+2 -3
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@@ -337,9 +337,8 @@ textarea {
letter-spacing: 0.04em;
text-transform: none;
font-weight: 500;
white-space: normal;
word-break: normal;
overflow-wrap: break-word;
/* pílula inteira numa linha: a quebra acontece entre tags (.ds-tags wrap), nunca dentro dela */
white-space: nowrap;
transition:
border-color 0.2s ease,
box-shadow 0.2s ease,