Hero e movimento - cena 3D em tempo real com os blocos da marca (kit feito no Blender, 3d/blocos.py): marca, tela, integrações e dados; segue a rolagem, tem vida em repouso, reage ao cursor e, parada no topo, passa sozinha pelos estados com legenda - três níveis de aparelho (full, lite, static); sem WebGL fica o pôster - título novo: "Sites e sistemas sob medida para o jeito que a sua empresa trabalha." - faixa de clientes com o ramo, linha do primeiro passo, hero alinhado às seções - rótulos digitados, entrada dos blocos, cortina de blocos entre páginas e capa compartilhada entre a lista de cases e o case Ofertas - atendimento no WhatsApp com IA e nota fiscal para a reforma tributária (páginas de serviço, cartões da home, formulário e aviso com data de validade) - página /ia atualizada, com fontes - peças 3D em loop nos cartões e topos de página (3d/pecas.py) Design - hover por papel (bloco nos botões, barra nos links), rótulos sem caixa alta - um destino por rótulo: "Falar sobre meu projeto" leva ao formulário, "Chamar no WhatsApp" abre o WhatsApp - logo montado em blocos, 404 redesenhado, grades sem célula vazia - ícones do PWA e manifesto novos Specs em specs/, contexto de design em DESIGN.md e PRODUCT.md.
452 lines
16 KiB
TypeScript
452 lines
16 KiB
TypeScript
import { act, render, screen } from "@testing-library/react";
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import { rememberSlowScene, rememberSoftwareWebGL } from "@/lib/device";
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import HeroField, { DIVE_QUERY } from "./HeroField";
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type SceneProps = {
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visible: boolean;
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progressRef: { current: number };
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placementRef?: { current: unknown };
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stageRef?: { current: unknown };
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tier?: string;
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labelsRef?: unknown;
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onReady: () => void;
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onError: () => void;
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onEstado?: (estado: number | null) => void;
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};
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const mockScenes: SceneProps[] = [];
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const mockPrepare = jest.fn();
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jest.mock("./BlocosScene", () => ({
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__esModule: true,
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default: function MockScene(props: SceneProps) {
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mockScenes.push(props);
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return require("react").createElement("canvas", {
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"data-testid": "scene",
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});
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},
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prepareBlocos: () => {
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mockPrepare();
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return Promise.resolve();
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},
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}));
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const original = {
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matchMedia: window.matchMedia,
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webgl2: (window as unknown as Record<string, unknown>).WebGL2RenderingContext,
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getContext: HTMLCanvasElement.prototype.getContext,
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};
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/** Consultas de mídia que valem; o mergulho (DIVE_QUERY) vale por padrão: tela alta, sem movimento reduzido. */
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function mockMedia(active: string[] = [DIVE_QUERY]) {
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window.matchMedia = jest.fn().mockImplementation((query: string) => ({
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matches: active.includes(query),
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media: query,
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addEventListener() {},
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removeEventListener() {},
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}));
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}
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function mockNavigator(values: Record<string, unknown>) {
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for (const [key, value] of Object.entries(values))
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Object.defineProperty(navigator, key, { configurable: true, value });
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}
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/** O que o globals.css dá ao hero: a altura do mergulho (telas de hero além dele) vem de `--hero-tail`. */
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const HERO_TAIL = { "--hero-tail": 1.7 } as React.CSSProperties;
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/** O palco e a peça (o pôster) como o Hero os monta: a peça fica na coluna da direita, 760 px à direita do palco. */
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function Hero() {
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return (
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<section className="hero" style={HERO_TAIL}>
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<div
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className="hero-stage"
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style={{ "--site-header-height": "60px" } as React.CSSProperties}
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>
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<HeroField />
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<div className="hero-piece" />
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</div>
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</section>
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);
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}
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const STAGE = { left: 0, top: -40, width: 1440, height: 900 };
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const PIECE = { left: 760, top: 110, width: 600, height: 620 };
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/** A área útil do mergulho: 6% a 94% da largura, do cabeçalho (60 px) + 24 px até 70% da altura. */
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const STAGE_AREA = { x: 86.4, y: 84, width: 1267.2, height: 546 };
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/** A caixa da peça medida a partir do palco. */
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const PLACEMENT = { x: 760, y: 150, width: 600, height: 620 };
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function mockLayout() {
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jest
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.spyOn(Element.prototype, "getBoundingClientRect")
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.mockImplementation(function (this: Element) {
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const box = this.classList.contains("hero-stage")
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? STAGE
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: this.classList.contains("hero-piece")
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? PIECE
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: { left: 0, top: 0, width: 0, height: 0 };
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return { ...box, x: box.left, y: box.top } as DOMRect;
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});
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}
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const section = () => document.querySelector(".hero") as HTMLElement;
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/** Rola o hero no meio do mergulho e diz se a rolagem chegou a escrever o progresso no CSS. */
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function scrollWritesProgress() {
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section().getBoundingClientRect = () =>
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({ top: -700, height: 2760, bottom: 2300 }) as DOMRect;
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act(() => {
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window.dispatchEvent(new Event("scroll"));
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jest.advanceTimersByTime(40);
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});
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return section().style.getPropertyValue("--hero-p") !== "";
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}
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/** Avança o relógio e deixa as promessas (importação do pacote, passos ociosos) resolverem no caminho. */
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const advance = (ms: number) =>
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act(async () => {
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await jest.advanceTimersByTimeAsync(ms);
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});
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/** A página fica ociosa (sem requestIdleCallback: 1,2 s) e o Three.js entra, passo a passo. */
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async function idle() {
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await advance(1200); // a espera
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await advance(60); // pacote carregado, geometria no próximo intervalo ocioso
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await advance(60); // Canvas montado
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}
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beforeEach(() => {
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jest.useFakeTimers();
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mockLayout();
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sessionStorage.clear();
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mockScenes.length = 0;
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mockPrepare.mockClear();
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mockMedia();
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mockNavigator({
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hardwareConcurrency: 8,
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deviceMemory: undefined,
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connection: undefined,
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});
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(window as unknown as Record<string, unknown>).WebGL2RenderingContext =
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function WebGL2RenderingContext() {};
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HTMLCanvasElement.prototype.getContext = (() => ({
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getExtension: () => null,
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})) as unknown as typeof HTMLCanvasElement.prototype.getContext;
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});
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afterEach(() => {
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jest.useRealTimers();
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jest.restoreAllMocks();
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sessionStorage.clear();
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window.matchMedia = original.matchMedia;
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(window as unknown as Record<string, unknown>).WebGL2RenderingContext =
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original.webgl2;
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HTMLCanvasElement.prototype.getContext = original.getContext;
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});
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describe("HeroField (the 3D blocks over the hero poster)", () => {
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it("mounts the WebGL scene only after the page is idle, on a capable desktop", async () => {
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render(<Hero />);
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expect(screen.queryByTestId("scene")).toBeNull();
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await idle();
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expect(screen.getByTestId("scene")).toBeInTheDocument();
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// o IntersectionObserver do jest.setup avisa que o hero está à vista: o desenho está liberado
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expect(mockScenes.at(-1)?.visible).toBe(true);
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});
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it("opens no WebGL context of its own, on hydration or when idle: the only one is the scene's", async () => {
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const probe = jest.fn(() => ({ getExtension: () => null }));
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HTMLCanvasElement.prototype.getContext =
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probe as unknown as typeof HTMLCanvasElement.prototype.getContext;
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render(<Hero />);
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expect(probe).not.toHaveBeenCalled();
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await idle();
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expect(probe).not.toHaveBeenCalled();
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expect(screen.getByTestId("scene")).toBeInTheDocument();
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});
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it("brings the geometry in before the Canvas, in a task of its own", async () => {
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render(<Hero />);
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await advance(1200);
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await advance(10); // o pacote carregou, mas o intervalo ocioso da geometria ainda não veio
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expect(mockPrepare).not.toHaveBeenCalled();
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expect(screen.queryByTestId("scene")).toBeNull();
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await advance(60);
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expect(mockPrepare).toHaveBeenCalledTimes(1);
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expect(screen.queryByTestId("scene")).toBeNull();
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await advance(60);
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expect(screen.getByTestId("scene")).toBeInTheDocument();
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expect(mockPrepare).toHaveBeenCalledTimes(1);
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});
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it("does not wait for the idle time once the visitor interacts", async () => {
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render(<Hero />);
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await advance(100);
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expect(screen.queryByTestId("scene")).toBeNull();
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act(() => {
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window.dispatchEvent(new Event("pointermove"));
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});
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await advance(200);
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expect(screen.getByTestId("scene")).toBeInTheDocument();
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});
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it("is decorative: hidden from assistive technology and with no labels over the 3D", async () => {
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const { container } = render(<Hero />);
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await idle();
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const field = container.querySelector(".hero-field");
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expect(field).toHaveAttribute("aria-hidden", "true");
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expect(container.querySelector(".hero-tag")).toBeNull();
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for (const label of ["A tela", "As integrações", "Os dados"])
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expect(screen.queryByText(label, { exact: false })).toBeNull();
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expect(mockScenes.at(-1)?.labelsRef).toBeUndefined();
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});
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it.each<[string, () => void]>([
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[
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"a weak phone (touch with 5 cores)",
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() => {
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mockMedia([DIVE_QUERY, "(pointer: coarse)"]);
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mockNavigator({ hardwareConcurrency: 5 });
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},
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],
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["reduced motion", () => mockMedia(["(prefers-reduced-motion: reduce)"])],
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["the data saver", () => mockNavigator({ connection: { saveData: true } })],
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["four cores", () => mockNavigator({ hardwareConcurrency: 4 })],
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["4 GB of memory", () => mockNavigator({ deviceMemory: 4 })],
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[
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"no WebGL2",
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() => {
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(window as unknown as Record<string, unknown>).WebGL2RenderingContext =
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undefined;
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},
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],
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// os vereditos vêm do contexto da cena (BlocosScene), que os anota na sessão; a página seguinte já nasce estática
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[
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"a software WebGL found earlier in the session",
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() => rememberSoftwareWebGL(),
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],
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["a slow scene found earlier in the session", () => rememberSlowScene()],
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])(
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"keeps only the poster (no WebGL, no dive, no scroll work) with %s",
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async (_label, arrange) => {
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arrange();
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const { container } = render(<Hero />);
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await idle();
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expect(screen.queryByTestId("scene")).toBeNull();
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expect(mockScenes).toHaveLength(0);
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expect(container.querySelector(".hero-field")).not.toHaveAttribute(
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"data-ready",
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);
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// o hero é o palco de 100svh: sem marca de mergulho, sem variável de rolagem
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expect(section()).not.toHaveAttribute("data-dive");
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expect(scrollWritesProgress()).toBe(false);
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},
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);
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it("marks the hero for the dive (the CSS then gives it its scroll block) and follows the hero scroll with --hero-p", async () => {
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const { container } = render(<Hero />);
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const hero = container.querySelector(".hero") as HTMLElement;
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expect(hero).toHaveAttribute("data-dive");
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await idle();
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// 2760 px de hero (altura = 1,7 tela de cauda + o mergulho): 800 de palco, 560 de Projetos subindo e 1400 de mergulho
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let top = 0;
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hero.getBoundingClientRect = () =>
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({ top, height: 2760, bottom: top + 2760 }) as DOMRect;
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Object.defineProperty(window, "innerHeight", {
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configurable: true,
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value: 800,
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});
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const scroll = (to: number) => {
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top = -to;
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act(() => {
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window.dispatchEvent(new Event("scroll"));
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jest.advanceTimersByTime(40);
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});
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};
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scroll(0);
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expect(mockScenes.at(-1)?.progressRef.current).toBe(0);
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scroll(700); // meio do mergulho (1400 px de trilho)
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expect(Number(hero.style.getPropertyValue("--hero-p"))).toBeCloseTo(0.5);
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scroll(1400);
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expect(Number(hero.style.getPropertyValue("--hero-p"))).toBe(1);
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expect(mockScenes.at(-1)?.visible).toBe(false);
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});
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it("does not start the dive on a short screen (the CSS does not apply there), but the scene still runs", async () => {
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mockMedia([]);
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render(<Hero />);
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await idle();
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expect(section()).not.toHaveAttribute("data-dive");
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expect(scrollWritesProgress()).toBe(false);
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expect(screen.getByTestId("scene")).toBeInTheDocument();
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});
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it("reveals the scene (data-ready) once it has drawn its first frames, and goes back to the plain hero if it fails", async () => {
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const { container } = render(<Hero />);
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await idle();
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expect(container.querySelector(".hero-field")).not.toHaveAttribute(
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"data-ready",
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);
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act(() => mockScenes.at(-1)?.onReady());
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expect(container.querySelector(".hero-field")).toHaveAttribute(
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"data-ready",
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);
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act(() => mockScenes.at(-1)?.onError());
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expect(container.querySelector(".hero-field")).not.toHaveAttribute(
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"data-ready",
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);
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expect(screen.queryByTestId("scene")).toBeNull();
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// de volta ao palco de 100svh: sem marca de mergulho nem variáveis de rolagem
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expect(section()).not.toHaveAttribute("data-dive");
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expect(section().style.getPropertyValue("--hero-p")).toBe("");
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});
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it("full: covers the stage and hands the scene the measured poster box (where marca rests) and the useful dive area", async () => {
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const { container } = render(<Hero />);
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await idle();
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const scene = mockScenes.at(-1);
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expect(scene?.tier).toBe("full");
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expect(scene?.placementRef?.current).toEqual(PLACEMENT);
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const area = scene?.stageRef?.current as typeof STAGE_AREA;
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for (const key of ["x", "y", "width", "height"] as const)
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expect(area[key]).toBeCloseTo(STAGE_AREA[key], 6);
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const field = container.querySelector(".hero-field") as HTMLElement;
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expect(field).toHaveAttribute("data-tier", "full");
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expect(field.getAttribute("style")).toBeNull();
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});
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it("lite (a capable phone): no dive, the canvas box is the poster box, and no placement goes to the scene", async () => {
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mockMedia([DIVE_QUERY, "(pointer: coarse)"]);
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const { container } = render(<Hero />);
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expect(section()).not.toHaveAttribute("data-dive");
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await idle();
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const scene = mockScenes.at(-1);
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expect(scene?.tier).toBe("lite");
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expect(scene?.placementRef).toBeUndefined();
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expect(scene?.stageRef).toBeUndefined();
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const field = container.querySelector(".hero-field") as HTMLElement;
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expect(field).toHaveAttribute("data-tier", "lite");
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expect(field.style).toMatchObject({
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left: "760px",
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top: "150px",
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width: "600px",
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height: "620px",
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});
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expect(section()).not.toHaveAttribute("data-dive");
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expect(scrollWritesProgress()).toBe(false);
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});
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it("lite: falls back to the poster when the scene gives up", async () => {
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mockMedia([DIVE_QUERY, "(pointer: coarse)"]);
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const { container } = render(<Hero />);
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await idle();
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act(() => mockScenes.at(-1)?.onReady());
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act(() => mockScenes.at(-1)?.onError());
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const field = container.querySelector(".hero-field") as HTMLElement;
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expect(screen.queryByTestId("scene")).toBeNull();
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expect(field).not.toHaveAttribute("data-ready");
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expect(field).not.toHaveAttribute("data-tier");
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// de volta a cobrir o palco (inset: 0 do CSS), sem a caixa em linha
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expect([field.style.left, field.style.width]).toEqual(["", ""]);
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});
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/** A legenda da peça, se existir. */
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const caption = (container: HTMLElement) =>
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container.querySelector<HTMLElement>(".hero-legenda");
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const tell = (estado: number | null) =>
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act(() => mockScenes.at(-1)?.onEstado?.(estado));
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it("captions what the piece is building, under the box of the states and aligned to its left, and nothing on marca", async () => {
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const { container } = render(<Hero />);
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await idle();
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act(() => mockScenes.at(-1)?.onReady());
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tell(0);
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expect(caption(container)).toBeNull();
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for (const [estado, texto] of [
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[1, "Sites e sistemas"],
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[2, "Integrações"],
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[3, "Painéis e dados"],
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] as const) {
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tell(estado);
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const legenda = caption(container) as HTMLElement;
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expect(legenda).toHaveTextContent(texto);
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expect(legenda).toHaveAttribute("data-shown");
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}
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const legenda = caption(container) as HTMLElement;
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// 12 px abaixo da caixa em que a cena põe os estados no topo, alinhada a eles: a caixa da peça sem os 22%
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// da esquerda (760 + 132 px), na proporção 17 x 12 (468 x 330,4 px), centrada na altura da peça (150 + 620 / 2)
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// (os estados têm 14,5 das 17 unidades dela, centrados: a legenda começa onde eles começam)
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expect(Number.parseFloat(legenda.style.left)).toBeCloseTo(
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892 + (468 * (1 - 14.5 / 17)) / 2,
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3,
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);
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expect(Number.parseFloat(legenda.style.top)).toBeCloseTo(
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460 + (468 * 12) / 17 / 2 + 12,
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3,
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);
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// dentro do campo decorativo
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expect(legenda.closest('[aria-hidden="true"]')).not.toBeNull();
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// cada texto novo é digitado (.ds-type, um passo por caractere)
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const typed = legenda.querySelector<HTMLElement>(".ds-type");
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expect(typed?.style.getPropertyValue("--n")).toBe("15");
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// de volta à marca, ou fora da caixa (o mergulho): some, com o último texto ainda no lugar enquanto apaga
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tell(0);
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expect(caption(container)).not.toHaveAttribute("data-shown");
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tell(2);
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tell(null);
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expect(caption(container)).not.toHaveAttribute("data-shown");
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});
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it("shows no caption before the scene is ready, nor after it gives up", async () => {
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const { container } = render(<Hero />);
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await idle();
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tell(1);
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expect(caption(container)).not.toHaveAttribute("data-shown");
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act(() => mockScenes.at(-1)?.onReady());
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expect(caption(container)).toHaveAttribute("data-shown");
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act(() => mockScenes.at(-1)?.onError());
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expect(caption(container)).toBeNull();
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});
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it("lite: puts the caption right under the canvas box, from 1024 px up only (below, the piece shares the title's corner)", async () => {
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mockMedia([DIVE_QUERY, "(pointer: coarse)"]);
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const { container } = render(<Hero />);
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await idle();
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act(() => mockScenes.at(-1)?.onReady());
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tell(1);
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expect(caption(container)?.style).toMatchObject({
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left: "0px",
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top: "632px",
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});
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expect(caption(container)).toHaveClass("max-lg:hidden");
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});
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|
});
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