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portifolio-evandrodevbr/app/components/cinematic/HeroSystem.tsx
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TypeScript

"use client";
import dynamic from "next/dynamic";
import Image from "next/image";
import Link from "next/link";
import type { PointerEvent } from "react";
import { useCallback, useEffect, useId, useRef, useState } from "react";
import type { HeroSystemLayer, HeroSystemSceneProps } from "./HeroSystemScene";
const DynamicScene = dynamic<HeroSystemSceneProps>(
() => import("./HeroSystemScene"),
{ ssr: false },
);
const LAYERS: { id: HeroSystemLayer; label: string; description: string }[] = [
{
id: "overview",
label: "Visão geral",
description:
"Da tela ao que acontece por trás: interface, integrações e dados trabalhando juntos.",
},
{
id: "interface",
label: "Interface",
description:
"A parte que as pessoas usam. Aqui, uma tela real do NutriScan, projeto do portfólio.",
},
{
id: "integrations",
label: "Integrações",
description:
"Conexões entre sistemas para levar informações de uma etapa da operação à próxima.",
},
{
id: "data",
label: "Dados",
description:
"A base que organiza e guarda as informações de que a operação precisa.",
},
];
const REST_POSE = { x: 0, y: 0 };
type Gesture = {
id: number;
x: number;
y: number;
startPose: number;
width: number;
dragging: boolean;
};
export default function HeroSystem() {
const descriptionId = useId();
const viewportRef = useRef<HTMLDivElement>(null);
const frameRef = useRef<number | null>(null);
const nextPoseRef = useRef(REST_POSE);
const gestureRef = useRef<Gesture | null>(null);
const suppressClickRef = useRef(false);
const [activeLayer, setActiveLayer] = useState<HeroSystemLayer>("overview");
const [pose, setPose] = useState(REST_POSE);
const [canRender, setCanRender] = useState(false);
const [ready, setReady] = useState(false);
const [failed, setFailed] = useState(false);
const [visible, setVisible] = useState(false);
const renderScene = canRender && !failed;
const sceneActive = renderScene && ready;
useEffect(() => {
const preference = window.matchMedia("(prefers-reduced-motion: reduce)");
let supported: boolean | undefined;
const updateCapability = () => {
if (preference.matches) {
setCanRender(false);
setReady(false);
return;
}
if (supported === undefined) {
if (typeof window.WebGL2RenderingContext === "undefined") {
supported = false;
} else {
try {
const canvas = document.createElement("canvas");
const context = canvas.getContext("webgl2");
supported = context !== null;
context?.getExtension("WEBGL_lose_context")?.loseContext();
} catch {
supported = false;
}
}
}
setCanRender(supported);
};
updateCapability();
preference.addEventListener("change", updateCapability);
return () => preference.removeEventListener("change", updateCapability);
}, []);
useEffect(() => {
const viewport = viewportRef.current;
if (!viewport) return;
let intersecting = false;
const updateVisibility = () => {
setVisible(intersecting && document.visibilityState === "visible");
};
const observer = new IntersectionObserver(([entry]) => {
intersecting = entry.isIntersecting;
updateVisibility();
});
observer.observe(viewport);
document.addEventListener("visibilitychange", updateVisibility);
return () => {
observer.disconnect();
document.removeEventListener("visibilitychange", updateVisibility);
};
}, []);
const queuePose = useCallback((x: number, y: number) => {
nextPoseRef.current = {
x: Math.max(-1, Math.min(1, x)),
y: Math.max(-1, Math.min(1, y)),
};
if (frameRef.current !== null) return;
frameRef.current = window.requestAnimationFrame(() => {
frameRef.current = null;
setPose(nextPoseRef.current);
});
}, []);
const releaseGesture = useCallback(() => {
const gesture = gestureRef.current;
gestureRef.current = null;
const viewport = viewportRef.current;
if (gesture && viewport?.hasPointerCapture(gesture.id)) {
viewport.releasePointerCapture(gesture.id);
}
}, []);
useEffect(() => {
if (!sceneActive || !visible) {
releaseGesture();
if (frameRef.current !== null)
window.cancelAnimationFrame(frameRef.current);
frameRef.current = null;
nextPoseRef.current = REST_POSE;
setPose(REST_POSE);
}
return () => {
releaseGesture();
if (frameRef.current !== null)
window.cancelAnimationFrame(frameRef.current);
frameRef.current = null;
};
}, [sceneActive, visible, releaseGesture]);
const handleReady = useCallback(() => setReady(true), []);
const handleError = useCallback(() => {
setFailed(true);
setReady(false);
}, []);
const selectSceneLayer = useCallback((layer: HeroSystemLayer) => {
if (!suppressClickRef.current) setActiveLayer(layer);
}, []);
const handlePointerDown = (event: PointerEvent<HTMLDivElement>) => {
if (!sceneActive || !visible || !event.isPrimary || event.button !== 0)
return;
suppressClickRef.current = false;
gestureRef.current = {
id: event.pointerId,
x: event.clientX,
y: event.clientY,
startPose: nextPoseRef.current.x,
width: event.currentTarget.clientWidth,
dragging: false,
};
};
const handlePointerMove = (event: PointerEvent<HTMLDivElement>) => {
if (!sceneActive || !visible) return;
const gesture = gestureRef.current;
if (gesture && gesture.id === event.pointerId) {
const dx = event.clientX - gesture.x;
const dy = event.clientY - gesture.y;
if (!gesture.dragging) {
if (Math.abs(dy) > 7 && Math.abs(dy) > Math.abs(dx)) {
releaseGesture();
return;
}
if (Math.abs(dx) < 7) return;
gesture.dragging = true;
suppressClickRef.current = true;
event.currentTarget.setPointerCapture(event.pointerId);
}
queuePose(gesture.startPose + (dx / Math.max(gesture.width, 1)) * 3, 0);
return;
}
if (event.pointerType !== "mouse" || event.buttons !== 0) return;
const bounds = event.currentTarget.getBoundingClientRect();
queuePose(
((event.clientX - bounds.left) / Math.max(bounds.width, 1)) * 2 - 1,
((event.clientY - bounds.top) / Math.max(bounds.height, 1)) * 2 - 1,
);
};
const cancelGesture = () => {
releaseGesture();
if (sceneActive && visible) queuePose(0, 0);
};
return (
<div className="hero-system min-w-0 w-full">
<div
ref={viewportRef}
className="hero-system-viewport relative isolate h-[350px] w-full overflow-hidden sm:h-[400px] lg:h-[440px]"
style={{
touchAction: "pan-y",
cursor: sceneActive ? "grab" : undefined,
}}
onPointerDown={handlePointerDown}
onPointerMove={handlePointerMove}
onPointerUp={releaseGesture}
onPointerCancel={cancelGesture}
onLostPointerCapture={releaseGesture}
onPointerLeave={() => {
if (!gestureRef.current?.dragging) cancelGesture();
}}
onClickCapture={(event) => {
if (suppressClickRef.current) event.stopPropagation();
}}
>
<div
className={`absolute inset-0 flex items-center px-sp-3 ${sceneActive ? "pointer-events-none opacity-0" : "opacity-100"}`}
aria-hidden={sceneActive}
>
<div className="w-full">
<div className="mb-sp-3 flex items-center justify-between gap-sp-3 text-[12px] text-white/65">
<span className="font-medium text-[#f4f2ed]">
Interface real: NutriScan
</span>
</div>
<div className="relative block aspect-[2/1] overflow-hidden rounded-lg border border-white/15 bg-[#151a16] shadow-[0_24px_70px_rgba(0,0,0,0.45)]">
<Image
src="/assets/notebook/nutriscan.webp"
alt="Tela real do projeto NutriScan."
fill
priority
sizes="(min-width: 1024px) 44vw, 92vw"
className="object-cover object-top"
/>
</div>
</div>
</div>
{renderScene && (
<div
aria-hidden="true"
className={`absolute inset-0 ${sceneActive ? "opacity-100" : "pointer-events-none opacity-0"}`}
>
<DynamicScene
activeLayer={activeLayer}
pose={pose}
visible={visible}
onReady={handleReady}
onError={handleError}
onSelectLayer={selectSceneLayer}
/>
</div>
)}
{sceneActive && (
<p className="pointer-events-none absolute inset-x-0 bottom-sp-3 text-center text-[12px] text-white/60">
<span className="hidden sm:inline">
Mova ou arraste para explorar
</span>
<span className="sm:hidden">
Arraste para os lados para explorar
</span>
</p>
)}
</div>
<div className="relative px-sp-1 sm:px-sp-3">
<fieldset
aria-label="Explorar camadas do sistema"
className="grid grid-cols-2 gap-1 min-[400px]:grid-cols-4"
>
{LAYERS.map((layer) => (
<button
key={layer.id}
type="button"
aria-pressed={activeLayer === layer.id}
aria-controls={descriptionId}
onClick={() => {
suppressClickRef.current = false;
setActiveLayer(layer.id);
if (layer.id === "overview" && sceneActive && visible)
queuePose(0, 0);
}}
className={`min-h-11 rounded-sm px-sp-2 py-sp-2 text-[12px] font-medium transition-colors focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-[var(--slash)] motion-reduce:transition-none sm:text-[13px] ${activeLayer === layer.id ? "bg-[var(--slash)] text-[var(--ink)]" : "bg-white/5 text-white/75 hover:bg-white/10 hover:text-white"}`}
>
{layer.label}
</button>
))}
</fieldset>
<p
id={descriptionId}
aria-live="polite"
aria-atomic="true"
className="mt-sp-3 min-h-[4.5em] text-[13px] leading-[1.5] text-white/75 sm:min-h-[3em]"
>
{LAYERS.find((layer) => layer.id === activeLayer)?.description}
</p>
<div className="mt-sp-1 flex flex-wrap items-center justify-between gap-x-sp-3">
<p className="max-w-[230px] text-[11px] leading-[1.5] text-white/55">
Camadas ilustrativas de um sistema
</p>
<Link
href="/cases/nutriscan"
className="inline-flex min-h-11 items-center text-[12px] font-medium text-[#f4f2ed] underline decoration-white/35 underline-offset-4 hover:decoration-[var(--slash)] focus-visible:outline-2 focus-visible:outline-offset-4 focus-visible:outline-[var(--slash)]"
>
Interface real: NutriScan
</Link>
</div>
</div>
</div>
);
}