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portifolio-evandrodevbr/components/magicui/squares.tsx
T
¨evandrodevbr¨ 90cf3c73ad feat: set up basic project structure and initial styling
This commit initializes the project with a basic Next.js setup, including:
- Integration of `tailwindcss` and `tw-animate-css` for styling.
- Definition of a comprehensive color palette using CSS variables for both light and dark themes, supporting a theming system.
- Implementation of a custom `aurora` keyframe animation.
- Configuration of global CSS styles for `border` and `body` elements.
- Setup of `next.config.ts` with image optimization, performance enhancements, and security headers (X-Frame-Options, X-Content-Type-Options, Referrer-Policy).
- Update of `package.json` to include new dependencies for UI components (`class-variance-authority`, `clsx`, `lucide-react`, `motion`, `tailwind-merge`, `tailwindcss-animate`) and development tools (`@biomejs/biome`, `@tailwindcss/postcss`, `tw-animate-css`).
- Refinement of `app/layout.tsx` to include comprehensive metadata for SEO (title, description, keywords, authors, Open Graph, Twitter cards, robots), preconnect/dns-prefetch links for external resources, favicon, manifest, and mobile app meta tags.
- Restructuring of `app/page.tsx` to use dynamic imports for various sections (Hero, About, Skills, Experience, Projects, Contact, WorkModalities) to improve performance, and integration of `Squares` component for background effects.

This foundational commit prepares the application for further development by establishing a robust and performant base.
2025-09-02 22:30:47 -03:00

182 lines
5.4 KiB
TypeScript

"use client";
import { useRef, useEffect, useState } from "react";
interface SquaresProps {
direction?: "right" | "left" | "up" | "down" | "diagonal";
speed?: number;
borderColor?: string;
squareSize?: number;
hoverFillColor?: string;
className?: string;
}
export function Squares({
direction = "right",
speed = 1,
borderColor = "#333",
squareSize = 40,
hoverFillColor = "#222",
className,
}: SquaresProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const requestRef = useRef<number | undefined>(undefined);
const numSquaresX = useRef<number | undefined>(undefined);
const numSquaresY = useRef<number | undefined>(undefined);
const gridOffset = useRef({ x: 0, y: 0 });
const [hoveredSquare, setHoveredSquare] = useState<{
x: number;
y: number;
} | null>(null);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
// Set canvas background
canvas.style.background = "#060606";
const resizeCanvas = () => {
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
numSquaresX.current = Math.ceil(canvas.width / squareSize) + 1;
numSquaresY.current = Math.ceil(canvas.height / squareSize) + 1;
};
window.addEventListener("resize", resizeCanvas);
resizeCanvas();
const drawGrid = () => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
const startX = Math.floor(gridOffset.current.x / squareSize) * squareSize;
const startY = Math.floor(gridOffset.current.y / squareSize) * squareSize;
ctx.lineWidth = 0.5;
for (let x = startX; x < canvas.width + squareSize; x += squareSize) {
for (let y = startY; y < canvas.height + squareSize; y += squareSize) {
const squareX = x - (gridOffset.current.x % squareSize);
const squareY = y - (gridOffset.current.y % squareSize);
if (
hoveredSquare &&
Math.floor((x - startX) / squareSize) === hoveredSquare.x &&
Math.floor((y - startY) / squareSize) === hoveredSquare.y
) {
ctx.fillStyle = hoverFillColor;
ctx.fillRect(squareX, squareY, squareSize, squareSize);
}
ctx.strokeStyle = borderColor;
ctx.strokeRect(squareX, squareY, squareSize, squareSize);
}
}
const gradient = ctx.createRadialGradient(
canvas.width / 2,
canvas.height / 2,
0,
canvas.width / 2,
canvas.height / 2,
Math.sqrt(Math.pow(canvas.width, 2) + Math.pow(canvas.height, 2)) / 2
);
gradient.addColorStop(0, "rgba(6, 6, 6, 0)");
gradient.addColorStop(1, "#060606");
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, canvas.width, canvas.height);
};
const updateAnimation = () => {
const effectiveSpeed = Math.max(speed, 0.1);
switch (direction) {
case "right":
gridOffset.current.x =
(gridOffset.current.x - effectiveSpeed + squareSize) % squareSize;
break;
case "left":
gridOffset.current.x =
(gridOffset.current.x + effectiveSpeed + squareSize) % squareSize;
break;
case "up":
gridOffset.current.y =
(gridOffset.current.y + effectiveSpeed + squareSize) % squareSize;
break;
case "down":
gridOffset.current.y =
(gridOffset.current.y - effectiveSpeed + squareSize) % squareSize;
break;
case "diagonal":
gridOffset.current.x =
(gridOffset.current.x - effectiveSpeed + squareSize) % squareSize;
gridOffset.current.y =
(gridOffset.current.y - effectiveSpeed + squareSize) % squareSize;
break;
}
drawGrid();
requestRef.current = requestAnimationFrame(updateAnimation);
};
const handleMouseMove = (event: MouseEvent) => {
const rect = canvas.getBoundingClientRect();
const mouseX = event.clientX - rect.left;
const mouseY = event.clientY - rect.top;
const startX = Math.floor(gridOffset.current.x / squareSize) * squareSize;
const startY = Math.floor(gridOffset.current.y / squareSize) * squareSize;
const hoveredSquareX = Math.floor(
(mouseX + gridOffset.current.x - startX) / squareSize
);
const hoveredSquareY = Math.floor(
(mouseY + gridOffset.current.y - startY) / squareSize
);
setHoveredSquare({ x: hoveredSquareX, y: hoveredSquareY });
};
const handleMouseLeave = () => {
setHoveredSquare(null);
};
// Event listeners
window.addEventListener("resize", resizeCanvas);
canvas.addEventListener("mousemove", handleMouseMove);
canvas.addEventListener("mouseleave", handleMouseLeave);
// Initial setup
resizeCanvas();
requestRef.current = requestAnimationFrame(updateAnimation);
// Cleanup
return () => {
window.removeEventListener("resize", resizeCanvas);
canvas.removeEventListener("mousemove", handleMouseMove);
canvas.removeEventListener("mouseleave", handleMouseLeave);
if (requestRef.current) {
cancelAnimationFrame(requestRef.current);
}
};
}, [
direction,
speed,
borderColor,
hoverFillColor,
hoveredSquare,
squareSize,
]);
return (
<canvas
ref={canvasRef}
className={`w-full h-full border-none block ${className}`}
/>
);
}