Files
portifolio-evandrodevbr/app/components/cinematic/HeroField.tsx
T
Evandro Fonseca JuniorandClaude Opus 5.5 44efcfcb20 refactor(home): remove a secao animada do notebook
O mergulho do hero termina direto em Projetos. As capturas de tela seguem nos
cards (ProjectCover). Remove componentes, testes e 670 linhas de CSS do notebook.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-05 01:12:08 -03:00

129 lines
4.2 KiB
TypeScript

"use client";
import dynamic from "next/dynamic";
import { useCallback, useEffect, useRef, useState } from "react";
import type { HeroFieldSceneProps } from "./HeroFieldScene";
/** Etiquetas presas às camadas da cena (a cena calcula a posição de cada uma a cada quadro). */
const TAGS = [
["A tela", "o que sua equipe e seus clientes usam"],
["As integrações", "seus sistemas conversando entre si"],
["Os dados", "suas informações organizadas"],
] as const;
const Scene = dynamic<HeroFieldSceneProps>(() => import("./HeroFieldScene"), {
ssr: false,
});
function supportsWebGL2() {
if (typeof window.WebGL2RenderingContext === "undefined") return false;
try {
const context = document.createElement("canvas").getContext("webgl2");
context?.getExtension("WEBGL_lose_context")?.loseContext();
return context !== null;
} catch {
return false;
}
}
/**
* Fundo do hero: liga a rolagem do hero à variável CSS --hero-p (0 no topo, 1 no fim do mergulho)
* e monta a cena WebGL só quando a página fica ociosa, com WebGL2 e sem preferência por movimento reduzido.
*/
export default function HeroField() {
const rootRef = useRef<HTMLDivElement>(null);
const progressRef = useRef(0);
const labelsRef = useRef<(HTMLElement | null)[]>([]);
const [mount, setMount] = useState(false);
const [visible, setVisible] = useState(false);
const [ready, setReady] = useState(false);
const [failed, setFailed] = useState(false);
// fim do mergulho: a cena já está no escuro e o hero se dissolve; parar o desenho poupa a GPU
const [done, setDone] = useState(false);
useEffect(() => {
const section = rootRef.current?.closest<HTMLElement>(".hero");
if (!section) return;
let frame = 0;
const update = () => {
frame = 0;
const rect = section.getBoundingClientRect();
const span = Math.max(rect.height - window.innerHeight, window.innerHeight * 0.8);
const p = Math.min(1, Math.max(0, -rect.top / span));
progressRef.current = p;
section.style.setProperty("--hero-p", p.toFixed(4));
setDone(p >= 0.999);
};
const queue = () => {
if (!frame) frame = requestAnimationFrame(update);
};
update();
window.addEventListener("scroll", queue, { passive: true });
window.addEventListener("resize", queue);
let intersecting = false;
const sync = () => setVisible(intersecting && !document.hidden);
const observer = new IntersectionObserver(([entry]) => {
intersecting = entry.isIntersecting;
sync();
});
observer.observe(section);
document.addEventListener("visibilitychange", sync);
return () => {
cancelAnimationFrame(frame);
window.removeEventListener("scroll", queue);
window.removeEventListener("resize", queue);
observer.disconnect();
document.removeEventListener("visibilitychange", sync);
};
}, []);
useEffect(() => {
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
if (!supportsWebGL2()) return;
// Título, botões e hidratação vêm primeiro; o Three.js entra quando o navegador fica ocioso.
if (typeof window.requestIdleCallback === "function") {
const id = window.requestIdleCallback(() => setMount(true), { timeout: 2500 });
return () => window.cancelIdleCallback(id);
}
const id = setTimeout(() => setMount(true), 1200);
return () => clearTimeout(id);
}, []);
const handleReady = useCallback(() => setReady(true), []);
const handleError = useCallback(() => setFailed(true), []);
return (
<div
ref={rootRef}
aria-hidden="true"
className="hero-field"
data-ready={ready && !failed ? "" : undefined}
>
{mount && !failed && (
<Scene
progressRef={progressRef}
labelsRef={labelsRef}
visible={visible && !done}
onReady={handleReady}
onError={handleError}
/>
)}
{mount &&
!failed &&
TAGS.map(([title, text], index) => (
<span
key={title}
ref={(element) => {
labelsRef.current[index] = element;
}}
className="hero-tag"
>
<span className="hero-tag-title">{title}</span>
{text}
</span>
))}
</div>
);
}