Files
portifolio-evandrodevbr/app/components/cinematic/HeroFieldScene.mount.paths.test.tsx
T

102 lines
3.4 KiB
TypeScript

import { act, render } from "@testing-library/react";
import HeroFieldScene from "./HeroFieldScene";
/**
* Caminho-base de mountField que HeroFieldScene.test.tsx não exerce: o erro que vem ANTES de as peças existirem
* (a nuvem de pontos ou a câmera não se criam). O renderizador já abriu o contexto WebGL, então precisa ser solto
* (`disposeRenderer`, o `else` do `catch`), o canvas sai da página e a página é avisada. Os outros caminhos de
* mountField (desmontada antes da 1ª tarefa, entre o renderizador e as peças, durante a compilação, shader que não
* compila, sucesso) estão em HeroFieldScene.test.tsx.
*/
const mockRenderers: MockRenderer[] = [];
let mockBuildThrows = false;
class MockRenderer {
domElement = document.createElement("canvas");
render = jest.fn();
compileAsync = jest.fn(() => Promise.resolve());
dispose = jest.fn();
forceContextLoss = jest.fn();
setSize = jest.fn();
setPixelRatio = jest.fn();
// um WebGL que não conta o nome do renderizador (sem WEBGL_debug_renderer_info): não é por software
getContext = () => ({ getExtension: () => null });
getPixelRatio = () => 1;
constructor() {
mockRenderers.push(this);
}
}
jest.mock("three", () => {
const actual = jest.requireActual("three");
class FailingCamera extends actual.PerspectiveCamera {
constructor(...args: unknown[]) {
if (mockBuildThrows) throw new Error("sem memória para a cena");
super(...args);
}
}
return {
...actual,
PerspectiveCamera: FailingCamera,
WebGLRenderer: jest.fn(() => new MockRenderer()),
};
});
beforeEach(() => {
jest.useFakeTimers();
mockRenderers.length = 0;
mockBuildThrows = false;
});
afterEach(() => {
jest.useRealTimers();
});
const props = () => ({
progressRef: { current: 0 },
visible: false,
onReady: jest.fn(),
onError: jest.fn(),
});
const buildScene = () =>
act(async () => {
await jest.advanceTimersByTimeAsync(10);
});
describe("mountField: erro antes de as peças existirem", () => {
it("path: the scene parts fail to build -> the renderer opened a moment ago is released, the canvas leaves and the page is told once", async () => {
mockBuildThrows = true;
const scene = props();
const { container } = render(<HeroFieldScene {...scene} />);
await buildScene();
expect(mockRenderers).toHaveLength(1);
expect(mockRenderers[0].compileAsync).not.toHaveBeenCalled();
expect(mockRenderers[0].dispose).toHaveBeenCalledTimes(1);
expect(mockRenderers[0].forceContextLoss).toHaveBeenCalledTimes(1);
expect(mockRenderers[0].domElement.isConnected).toBe(false);
expect(container.querySelector("canvas")).toBeNull();
expect(scene.onError).toHaveBeenCalledTimes(1);
expect(scene.onReady).not.toHaveBeenCalled();
expect(jest.getTimerCount()).toBe(0);
});
it("path: nothing fails -> the same setup mounts, draws and is released only on unmount (the control for the case above)", async () => {
const scene = props();
const { container, unmount } = render(<HeroFieldScene {...scene} />);
await buildScene();
expect(mockRenderers[0].compileAsync).toHaveBeenCalledTimes(1);
expect(mockRenderers[0].dispose).not.toHaveBeenCalled();
expect(container.querySelector("canvas")).not.toBeNull();
expect(scene.onError).not.toHaveBeenCalled();
unmount();
expect(mockRenderers[0].dispose).toHaveBeenCalledTimes(1);
});
});