perf(movimento): sem tela vazia, passagens em CSS e vitrine leve

Projetos sobem sobre o palco do hero e o celular tem hero de uma tela sem mergulho; passagens com animation-timeline em CSS, sem GSAP nem motion; troca da vitrine sem texto duplicado; moldura de celular só com pôster e scrub reencodado em 960 px (9,4 para 5,2 MB); 3D monta na primeira interação e para quando parado; transição entre páginas do mesmo segmento; foco em anel duplo; texto de 15 px no celular; código morto removido.
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Evandro Fonseca Junior committed 2026-10-14 14:15:50 -03:00
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commit 318a764190
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@@ -17,34 +17,110 @@ afterEach(() => {
jest.useRealTimers();
});
const advance = (ms: number) =>
act(() => {
jest.advanceTimersByTime(ms);
});
describe("FramePulse", () => {
it("asks for frames at about 30 per second while active, not 60", () => {
render(<FramePulse active />);
act(() => {
jest.advanceTimersByTime(1000);
});
advance(1000);
expect(mockInvalidate.mock.calls.length).toBeGreaterThan(20);
expect(mockInvalidate.mock.calls.length).toBeLessThanOrEqual(34);
});
it("draws nothing at all when it is not active (off screen)", () => {
const { rerender } = render(<FramePulse active={false} />);
act(() => {
jest.advanceTimersByTime(1000);
});
advance(1000);
expect(mockInvalidate).not.toHaveBeenCalled();
rerender(<FramePulse active />);
act(() => {
jest.advanceTimersByTime(200);
});
advance(200);
const running = mockInvalidate.mock.calls.length;
expect(running).toBeGreaterThan(0);
rerender(<FramePulse active={false} />);
act(() => {
jest.advanceTimersByTime(1000);
});
advance(1000);
expect(mockInvalidate.mock.calls.length).toBe(running);
});
});
describe("FramePulse: stops when nobody is looking", () => {
it("stops drawing, and stops asking for animation frames, after 5 s without a cursor or scroll", () => {
render(<FramePulse active />);
advance(4000);
const drawn = mockInvalidate.mock.calls.length;
expect(drawn).toBeGreaterThan(80); // ainda batendo, ~30 por segundo
advance(1500); // passou dos 5 s
const stopped = mockInvalidate.mock.calls.length;
// parou perto dos 5 s: no máximo 5 s de batidas a ~30 por segundo
expect(stopped).toBeLessThanOrEqual(5 * 32);
advance(3000);
expect(mockInvalidate.mock.calls.length).toBe(stopped);
// sem laço nenhum: nenhum quadro de animação pendente
expect(jest.getTimerCount()).toBe(0);
});
it.each([["pointermove"], ["scroll"], ["wheel"], ["keydown"]])(
"wakes up again with %s and keeps drawing",
(type) => {
render(<FramePulse active />);
advance(7000);
const stopped = mockInvalidate.mock.calls.length;
act(() => {
window.dispatchEvent(new Event(type));
});
advance(500);
expect(mockInvalidate.mock.calls.length).toBeGreaterThan(stopped + 8);
},
);
it("each gesture buys another 5 s: it does not stop while there is movement", () => {
render(<FramePulse active />);
for (let i = 0; i < 4; i++) {
advance(3000);
act(() => {
window.dispatchEvent(new Event("pointermove"));
});
}
const before = mockInvalidate.mock.calls.length;
advance(1000);
expect(mockInvalidate.mock.calls.length).toBeGreaterThan(before + 20);
});
it("lets the idle time be configured", () => {
render(<FramePulse active idleMs={1000} />);
advance(1500);
const stopped = mockInvalidate.mock.calls.length;
advance(2000);
expect(mockInvalidate.mock.calls.length).toBe(stopped);
});
it("removes its listeners when it unmounts or goes inactive", () => {
const { rerender, unmount } = render(<FramePulse active />);
rerender(<FramePulse active={false} />);
mockInvalidate.mockClear();
act(() => {
window.dispatchEvent(new Event("pointermove"));
});
advance(500);
expect(mockInvalidate).not.toHaveBeenCalled();
unmount();
act(() => {
window.dispatchEvent(new Event("scroll"));
});
advance(500);
expect(mockInvalidate).not.toHaveBeenCalled();
});
});