feat: Implement initial cinematic portfolio UI with animated components and page structure.
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@@ -0,0 +1,90 @@
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"use client";
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import dynamic from "next/dynamic";
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import { Suspense } from "react";
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import Hero from "../Hero";
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import { SectionLoading } from "../SectionLoading";
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const About = dynamic(() => import("../About"));
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const Skills = dynamic(() => import("../Skills"));
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const Experience = dynamic(() => import("../Experience"));
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const WorkModalities = dynamic(() => import("../WorkModalities").then(mod => mod.WorkModalities));
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const Contact = dynamic(() => import("../Contact"));
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const Projects = dynamic(() => import("../Projects"));
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const LighthouseMetrics = dynamic(() => import("../LighthouseMetrics"));
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const Footer = dynamic(() => import("../Footer"));
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const CinematicSection = dynamic(() => import("./CinematicSection"), { ssr: false });
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const ScrollVelocityText = dynamic(() => import("./ScrollVelocityText"), { ssr: false });
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const SectionDivider = dynamic(() => import("./SectionDivider"), { ssr: false });
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export default function CinematicHome() {
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return (
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<div className="flex min-h-screen flex-col overflow-x-hidden">
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<main className="ds-main">
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<Hero />
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{/* Marquee divider after hero */}
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<div className="overflow-hidden bg-[var(--ink)] py-6 text-[rgba(244,242,237,0.06)]">
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<ScrollVelocityText
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text="SOFTWARE ENGINEERING"
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baseVelocity={-1.5}
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/>
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</div>
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<CinematicSection effect="parallax-depth">
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<About />
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</CinematicSection>
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<SectionDivider variant="waveform" />
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<CinematicSection effect="clip-reveal">
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<Skills />
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</CinematicSection>
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<div className="overflow-hidden bg-[var(--ink)] py-4 text-[rgba(204,255,0,0.04)]">
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<ScrollVelocityText
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text="NEXT.JS TAURI RUST NODE.JS TYPESCRIPT"
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baseVelocity={1}
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/>
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</div>
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<CinematicSection effect="fade-scale">
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<Experience />
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</CinematicSection>
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<SectionDivider variant="gradient" />
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<CinematicSection effect="rotate-in">
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<Suspense
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fallback={<SectionLoading message="Carregando projetos..." />}
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>
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<Projects />
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</Suspense>
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</CinematicSection>
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<CinematicSection effect="clip-reveal">
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<LighthouseMetrics />
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</CinematicSection>
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<SectionDivider variant="pulse" />
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<CinematicSection effect="parallax-depth">
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<WorkModalities />
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</CinematicSection>
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<div className="overflow-hidden bg-[var(--ink)] py-6 text-[rgba(244,242,237,0.05)]">
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<ScrollVelocityText
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text="VAMOS CONVERSAR"
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baseVelocity={-2}
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/>
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</div>
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<CinematicSection effect="fade-scale">
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<Contact />
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</CinematicSection>
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</main>
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<Footer />
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</div>
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);
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}
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@@ -0,0 +1,19 @@
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"use client";
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import dynamic from "next/dynamic";
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const CustomCursor = dynamic(() => import("./CustomCursor"), { ssr: false });
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const FilmGrain = dynamic(() => import("./FilmGrain"), { ssr: false });
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const PageIntro = dynamic(() => import("./PageIntro"), { ssr: false });
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const ScrollProgress = dynamic(() => import("./ScrollProgress"), { ssr: false });
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export default function CinematicOverlays() {
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return (
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<>
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<PageIntro />
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<CustomCursor />
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<FilmGrain />
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<ScrollProgress />
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</>
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);
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}
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@@ -0,0 +1,173 @@
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"use client";
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import { useRef, useEffect, type ReactNode } from "react";
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interface CinematicSectionProps {
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children: ReactNode;
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className?: string;
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effect?: "fade-scale" | "clip-reveal" | "parallax-depth" | "rotate-in";
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id?: string;
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}
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export default function CinematicSection({
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children,
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className = "",
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effect = "fade-scale",
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id,
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}: CinematicSectionProps) {
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const sectionRef = useRef<HTMLDivElement>(null);
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useEffect(() => {
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const el = sectionRef.current;
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if (!el) return;
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// Check reduced motion preference
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if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
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let cleanup: (() => void) | undefined;
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const setup = async () => {
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const [{ gsap }, { ScrollTrigger }] = await Promise.all([
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import("gsap"),
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import("gsap/ScrollTrigger"),
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]);
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gsap.registerPlugin(ScrollTrigger);
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switch (effect) {
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case "fade-scale": {
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gsap.set(el, {
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opacity: 0,
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scale: 0.92,
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transformOrigin: "center center",
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});
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const tl = gsap.timeline({
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scrollTrigger: {
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trigger: el,
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start: "top 85%",
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end: "top 20%",
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scrub: 0.8,
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},
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});
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tl.to(el, {
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opacity: 1,
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scale: 1,
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ease: "power2.out",
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});
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cleanup = () => {
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tl.scrollTrigger?.kill();
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tl.kill();
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};
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break;
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}
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case "clip-reveal": {
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gsap.set(el, {
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clipPath: "inset(15% 5% 15% 5%)",
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opacity: 0.3,
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});
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const tl = gsap.timeline({
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scrollTrigger: {
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trigger: el,
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start: "top 80%",
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end: "top 15%",
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scrub: 1,
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},
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});
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tl.to(el, {
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clipPath: "inset(0% 0% 0% 0%)",
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opacity: 1,
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ease: "power3.out",
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});
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cleanup = () => {
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tl.scrollTrigger?.kill();
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tl.kill();
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};
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break;
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}
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case "parallax-depth": {
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gsap.set(el, {
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y: 80,
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opacity: 0,
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rotateX: 4,
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transformPerspective: 1200,
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transformOrigin: "center bottom",
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});
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const tl = gsap.timeline({
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scrollTrigger: {
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trigger: el,
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start: "top 90%",
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end: "top 30%",
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scrub: 0.6,
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},
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});
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tl.to(el, {
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y: 0,
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opacity: 1,
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rotateX: 0,
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ease: "power2.out",
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});
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cleanup = () => {
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tl.scrollTrigger?.kill();
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tl.kill();
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};
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break;
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}
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case "rotate-in": {
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gsap.set(el, {
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opacity: 0,
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rotateY: -5,
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x: -60,
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transformPerspective: 1000,
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transformOrigin: "left center",
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});
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const tl = gsap.timeline({
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scrollTrigger: {
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trigger: el,
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start: "top 80%",
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end: "top 25%",
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scrub: 0.8,
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},
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});
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tl.to(el, {
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opacity: 1,
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rotateY: 0,
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x: 0,
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ease: "power3.out",
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});
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cleanup = () => {
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tl.scrollTrigger?.kill();
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tl.kill();
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};
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break;
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}
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}
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};
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void setup();
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return () => {
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cleanup?.();
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};
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}, [effect]);
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return (
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<div ref={sectionRef} className={className} id={id}>
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{children}
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</div>
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);
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}
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@@ -0,0 +1,119 @@
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"use client";
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import { useRef, useEffect } from "react";
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interface CinematicTextProps {
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text: string;
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className?: string;
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tag?: "h1" | "h2" | "h3" | "p" | "span";
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delay?: number;
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splitBy?: "chars" | "words" | "lines";
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}
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export default function CinematicText({
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text,
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className = "",
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tag: Tag = "h2",
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delay = 0,
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splitBy = "chars",
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}: CinematicTextProps) {
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const containerRef = useRef<HTMLDivElement>(null);
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useEffect(() => {
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const el = containerRef.current;
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if (!el) return;
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if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
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let cleanup: (() => void) | undefined;
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const setup = async () => {
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const [{ gsap }, { ScrollTrigger }] = await Promise.all([
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import("gsap"),
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import("gsap/ScrollTrigger"),
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]);
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gsap.registerPlugin(ScrollTrigger);
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const spans = el.querySelectorAll("[data-char]");
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if (spans.length === 0) return;
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gsap.set(spans, {
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opacity: 0,
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y: 60,
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rotateX: -90,
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transformOrigin: "center bottom",
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transformPerspective: 600,
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});
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const tl = gsap.timeline({
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scrollTrigger: {
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trigger: el,
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start: "top 80%",
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toggleActions: "play none none none",
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},
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});
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tl.to(spans, {
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opacity: 1,
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y: 0,
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rotateX: 0,
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duration: 0.8,
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ease: "back.out(1.2)",
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stagger: splitBy === "chars" ? 0.02 : splitBy === "words" ? 0.06 : 0.12,
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delay,
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});
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cleanup = () => {
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tl.scrollTrigger?.kill();
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tl.kill();
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};
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};
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void setup();
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return () => {
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cleanup?.();
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};
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}, [text, delay, splitBy]);
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const renderContent = () => {
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if (splitBy === "chars") {
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return text.split("").map((char, i) => (
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<span
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key={`${char}-${i}`}
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data-char
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className="inline-block will-change-transform"
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style={{ whiteSpace: char === " " ? "pre" : undefined }}
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>
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{char === " " ? "\u00A0" : char}
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</span>
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));
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}
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if (splitBy === "words") {
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return text.split(" ").map((word, i) => (
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<span key={`${word}-${i}`} className="inline-block overflow-hidden">
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<span data-char className="inline-block will-change-transform">
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{word}
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</span>
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{i < text.split(" ").length - 1 && "\u00A0"}
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</span>
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));
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}
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// lines
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return text.split("\n").map((line, i) => (
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<span key={`${line}-${i}`} className="block overflow-hidden">
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<span data-char className="block will-change-transform">
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{line}
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</span>
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</span>
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));
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};
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return (
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<div ref={containerRef} className="overflow-hidden">
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<Tag className={className}>{renderContent()}</Tag>
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</div>
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);
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}
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@@ -0,0 +1,159 @@
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"use client";
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import { useEffect, useRef, useState, useCallback } from "react";
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import { motion, useMotionValue, useSpring } from "framer-motion";
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export default function CustomCursor() {
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const [isHovering, setIsHovering] = useState(false);
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const [isClicking, setIsClicking] = useState(false);
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const [hoverText, setHoverText] = useState("");
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const [isVisible, setIsVisible] = useState(false);
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const cursorX = useMotionValue(0);
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const cursorY = useMotionValue(0);
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const springConfig = { damping: 25, stiffness: 250, mass: 0.5 };
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const x = useSpring(cursorX, springConfig);
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const y = useSpring(cursorY, springConfig);
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const ringSpringConfig = { damping: 20, stiffness: 150, mass: 0.8 };
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const ringX = useSpring(cursorX, ringSpringConfig);
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const ringY = useSpring(cursorY, ringSpringConfig);
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const rafRef = useRef<number>(0);
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const handleMouseMove = useCallback(
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(e: MouseEvent) => {
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if (rafRef.current) cancelAnimationFrame(rafRef.current);
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rafRef.current = requestAnimationFrame(() => {
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cursorX.set(e.clientX);
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cursorY.set(e.clientY);
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if (!isVisible) setIsVisible(true);
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});
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},
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[cursorX, cursorY, isVisible]
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);
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useEffect(() => {
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// Only show custom cursor on desktop with fine pointer
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const hasFinePointer = window.matchMedia("(pointer: fine)").matches;
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if (!hasFinePointer) return;
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const handleDown = () => setIsClicking(true);
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const handleUp = () => setIsClicking(false);
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const handleLeave = () => setIsVisible(false);
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const handleEnter = () => setIsVisible(true);
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window.addEventListener("mousemove", handleMouseMove);
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window.addEventListener("mousedown", handleDown);
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window.addEventListener("mouseup", handleUp);
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document.addEventListener("mouseleave", handleLeave);
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document.addEventListener("mouseenter", handleEnter);
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// Detect hoverable elements
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const observer = new MutationObserver(() => {
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attachHoverListeners();
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});
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observer.observe(document.body, { childList: true, subtree: true });
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attachHoverListeners();
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function attachHoverListeners() {
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const hoverables = document.querySelectorAll(
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'a, button, [role="button"], input, textarea, select, [data-cursor]'
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);
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for (const el of hoverables) {
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el.addEventListener("mouseenter", handleElementEnter as EventListener);
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el.addEventListener("mouseleave", handleElementLeave as EventListener);
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}
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}
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function handleElementEnter(e: Event) {
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const el = e.currentTarget as HTMLElement;
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setIsHovering(true);
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const cursorData = el.getAttribute("data-cursor");
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if (cursorData) setHoverText(cursorData);
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}
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function handleElementLeave() {
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setIsHovering(false);
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setHoverText("");
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}
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return () => {
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window.removeEventListener("mousemove", handleMouseMove);
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window.removeEventListener("mousedown", handleDown);
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window.removeEventListener("mouseup", handleUp);
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document.removeEventListener("mouseleave", handleLeave);
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document.removeEventListener("mouseenter", handleEnter);
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observer.disconnect();
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if (rafRef.current) cancelAnimationFrame(rafRef.current);
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};
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}, [handleMouseMove]);
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// Don't render on touch devices
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if (typeof window !== "undefined" && !window.matchMedia("(pointer: fine)").matches) {
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return null;
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}
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return (
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<>
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<style jsx global>{`
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@media (pointer: fine) {
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* { cursor: none !important; }
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}
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`}</style>
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{/* Dot cursor */}
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<motion.div
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className="pointer-events-none fixed top-0 left-0 z-[9999] mix-blend-difference"
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style={{
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x,
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y,
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translateX: "-50%",
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translateY: "-50%",
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}}
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animate={{
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scale: isClicking ? 0.5 : isHovering ? 0.5 : 1,
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opacity: isVisible ? 1 : 0,
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}}
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transition={{ duration: 0.15 }}
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>
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<div
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className="rounded-full bg-[#ccff00]"
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style={{ width: 8, height: 8 }}
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/>
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</motion.div>
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{/* Ring cursor */}
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<motion.div
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className="pointer-events-none fixed top-0 left-0 z-[9998] mix-blend-difference"
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style={{
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x: ringX,
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y: ringY,
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translateX: "-50%",
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translateY: "-50%",
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}}
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animate={{
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width: isHovering ? 80 : 40,
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height: isHovering ? 80 : 40,
|
||||
opacity: isVisible ? (isHovering ? 0.8 : 0.4) : 0,
|
||||
borderWidth: isHovering ? 2 : 1,
|
||||
}}
|
||||
transition={{ duration: 0.3, ease: [0.16, 1, 0.3, 1] }}
|
||||
>
|
||||
<div
|
||||
className="flex h-full w-full items-center justify-center rounded-full border-[#ccff00]"
|
||||
style={{ borderStyle: "solid", borderColor: "#ccff00", borderWidth: "inherit" }}
|
||||
>
|
||||
{hoverText && (
|
||||
<motion.span
|
||||
initial={{ opacity: 0, scale: 0.5 }}
|
||||
animate={{ opacity: 1, scale: 1 }}
|
||||
className="text-[9px] font-bold uppercase tracking-widest text-[#ccff00]"
|
||||
>
|
||||
{hoverText}
|
||||
</motion.span>
|
||||
)}
|
||||
</div>
|
||||
</motion.div>
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
"use client";
|
||||
|
||||
import { useEffect, useRef } from "react";
|
||||
|
||||
export default function FilmGrain() {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas) return;
|
||||
|
||||
const ctx = canvas.getContext("2d");
|
||||
if (!ctx) return;
|
||||
|
||||
let animId: number;
|
||||
let lastFrame = 0;
|
||||
const fps = 24; // Cinematic film fps
|
||||
const frameInterval = 1000 / fps;
|
||||
|
||||
const resize = () => {
|
||||
canvas.width = window.innerWidth / 2;
|
||||
canvas.height = window.innerHeight / 2;
|
||||
};
|
||||
resize();
|
||||
window.addEventListener("resize", resize);
|
||||
|
||||
const render = (timestamp: number) => {
|
||||
animId = requestAnimationFrame(render);
|
||||
|
||||
const delta = timestamp - lastFrame;
|
||||
if (delta < frameInterval) return;
|
||||
lastFrame = timestamp - (delta % frameInterval);
|
||||
|
||||
const { width, height } = canvas;
|
||||
const imageData = ctx.createImageData(width, height);
|
||||
const data = imageData.data;
|
||||
|
||||
for (let i = 0; i < data.length; i += 4) {
|
||||
const noise = Math.random() * 20;
|
||||
data[i] = noise;
|
||||
data[i + 1] = noise;
|
||||
data[i + 2] = noise;
|
||||
data[i + 3] = 12; // Very subtle
|
||||
}
|
||||
|
||||
ctx.putImageData(imageData, 0, 0);
|
||||
};
|
||||
|
||||
animId = requestAnimationFrame(render);
|
||||
|
||||
return () => {
|
||||
cancelAnimationFrame(animId);
|
||||
window.removeEventListener("resize", resize);
|
||||
};
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
className="pointer-events-none fixed inset-0 z-[9990] h-full w-full opacity-[0.35] mix-blend-overlay"
|
||||
style={{ imageRendering: "pixelated" }}
|
||||
aria-hidden="true"
|
||||
/>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
"use client";
|
||||
|
||||
import { useRef, useMemo } from "react";
|
||||
import { Canvas, useFrame } from "@react-three/fiber";
|
||||
import { Float, MeshDistortMaterial, MeshTransmissionMaterial } from "@react-three/drei";
|
||||
import * as THREE from "three";
|
||||
|
||||
function GlassSphere({ position, scale = 1 }: { position: [number, number, number]; scale?: number }) {
|
||||
const meshRef = useRef<THREE.Mesh>(null);
|
||||
|
||||
useFrame((state) => {
|
||||
if (!meshRef.current) return;
|
||||
const t = state.clock.elapsedTime;
|
||||
meshRef.current.rotation.x = Math.sin(t * 0.3) * 0.2;
|
||||
meshRef.current.rotation.z = Math.cos(t * 0.2) * 0.1;
|
||||
});
|
||||
|
||||
return (
|
||||
<Float speed={1.5} rotationIntensity={0.3} floatIntensity={0.8}>
|
||||
<mesh ref={meshRef} position={position} scale={scale}>
|
||||
<sphereGeometry args={[1, 32, 32]} />
|
||||
<MeshDistortMaterial
|
||||
color="#ccff00"
|
||||
transparent
|
||||
opacity={0.08}
|
||||
distort={0.4}
|
||||
speed={2}
|
||||
wireframe
|
||||
/>
|
||||
</mesh>
|
||||
</Float>
|
||||
);
|
||||
}
|
||||
|
||||
function WireframeRing({ position, scale = 1 }: { position: [number, number, number]; scale?: number }) {
|
||||
const meshRef = useRef<THREE.Mesh>(null);
|
||||
|
||||
useFrame((state) => {
|
||||
if (!meshRef.current) return;
|
||||
const t = state.clock.elapsedTime;
|
||||
meshRef.current.rotation.x = t * 0.1;
|
||||
meshRef.current.rotation.y = t * 0.15;
|
||||
});
|
||||
|
||||
return (
|
||||
<Float speed={1} rotationIntensity={0.5} floatIntensity={0.4}>
|
||||
<mesh ref={meshRef} position={position} scale={scale}>
|
||||
<torusGeometry args={[1, 0.02, 16, 100]} />
|
||||
<meshStandardMaterial
|
||||
color="#ccff00"
|
||||
transparent
|
||||
opacity={0.15}
|
||||
emissive="#ccff00"
|
||||
emissiveIntensity={0.1}
|
||||
/>
|
||||
</mesh>
|
||||
</Float>
|
||||
);
|
||||
}
|
||||
|
||||
function DataStream({ count = 50 }: { count?: number }) {
|
||||
const pointsRef = useRef<THREE.Points>(null);
|
||||
|
||||
const positions = useMemo(() => {
|
||||
const pos = new Float32Array(count * 3);
|
||||
for (let i = 0; i < count; i++) {
|
||||
const i3 = i * 3;
|
||||
// Create a spiral/helix pattern
|
||||
const angle = (i / count) * Math.PI * 8;
|
||||
const radius = 2 + Math.sin(angle * 0.5) * 0.5;
|
||||
pos[i3] = Math.cos(angle) * radius;
|
||||
pos[i3 + 1] = (i / count - 0.5) * 12;
|
||||
pos[i3 + 2] = Math.sin(angle) * radius;
|
||||
}
|
||||
return pos;
|
||||
}, [count]);
|
||||
|
||||
useFrame((state) => {
|
||||
if (!pointsRef.current) return;
|
||||
const t = state.clock.elapsedTime;
|
||||
pointsRef.current.rotation.y = t * 0.05;
|
||||
|
||||
const posAttr = pointsRef.current.geometry.getAttribute("position") as THREE.BufferAttribute;
|
||||
const arr = posAttr.array as Float32Array;
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
const i3 = i * 3;
|
||||
arr[i3 + 1] += 0.02;
|
||||
if (arr[i3 + 1] > 6) arr[i3 + 1] = -6;
|
||||
}
|
||||
posAttr.needsUpdate = true;
|
||||
});
|
||||
|
||||
return (
|
||||
<points ref={pointsRef}>
|
||||
<bufferGeometry>
|
||||
<bufferAttribute
|
||||
attach="attributes-position"
|
||||
args={[positions, 3]}
|
||||
count={count}
|
||||
/>
|
||||
</bufferGeometry>
|
||||
<pointsMaterial
|
||||
color="#ccff00"
|
||||
size={0.04}
|
||||
transparent
|
||||
opacity={0.4}
|
||||
sizeAttenuation
|
||||
blending={THREE.AdditiveBlending}
|
||||
depthWrite={false}
|
||||
/>
|
||||
</points>
|
||||
);
|
||||
}
|
||||
|
||||
interface FloatingElementsProps {
|
||||
variant?: "sphere" | "ring" | "data" | "combined";
|
||||
className?: string;
|
||||
}
|
||||
|
||||
export default function FloatingElements({
|
||||
variant = "combined",
|
||||
className = "",
|
||||
}: FloatingElementsProps) {
|
||||
return (
|
||||
<div className={`pointer-events-none absolute inset-0 ${className}`}>
|
||||
<Canvas
|
||||
camera={{ position: [0, 0, 6], fov: 50 }}
|
||||
dpr={[1, 1.5]}
|
||||
gl={{ antialias: false, alpha: true, powerPreference: "high-performance" }}
|
||||
style={{ background: "transparent" }}
|
||||
>
|
||||
<ambientLight intensity={0.2} />
|
||||
<pointLight position={[5, 5, 5]} intensity={0.3} color="#ccff00" />
|
||||
|
||||
{(variant === "sphere" || variant === "combined") && (
|
||||
<>
|
||||
<GlassSphere position={[3, 1, -2]} scale={0.8} />
|
||||
<GlassSphere position={[-4, -1, -3]} scale={1.2} />
|
||||
</>
|
||||
)}
|
||||
|
||||
{(variant === "ring" || variant === "combined") && (
|
||||
<>
|
||||
<WireframeRing position={[0, 0, -2]} scale={1.5} />
|
||||
<WireframeRing position={[-3, 2, -4]} scale={0.8} />
|
||||
</>
|
||||
)}
|
||||
|
||||
{(variant === "data" || variant === "combined") && (
|
||||
<DataStream count={60} />
|
||||
)}
|
||||
</Canvas>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,305 @@
|
||||
"use client";
|
||||
|
||||
import { useRef, useMemo, useCallback, useEffect } from "react";
|
||||
import { Canvas, useFrame, useThree } from "@react-three/fiber";
|
||||
import { Float, MeshDistortMaterial } from "@react-three/drei";
|
||||
import * as THREE from "three";
|
||||
|
||||
function ParticleField({ count = 2000 }: { count?: number }) {
|
||||
const mesh = useRef<THREE.Points>(null);
|
||||
const mouseRef = useRef({ x: 0, y: 0 });
|
||||
|
||||
const [positions, velocities] = useMemo(() => {
|
||||
const pos = new Float32Array(count * 3);
|
||||
const vel = new Float32Array(count * 3);
|
||||
for (let i = 0; i < count; i++) {
|
||||
const i3 = i * 3;
|
||||
pos[i3] = (Math.random() - 0.5) * 20;
|
||||
pos[i3 + 1] = (Math.random() - 0.5) * 20;
|
||||
pos[i3 + 2] = (Math.random() - 0.5) * 15;
|
||||
vel[i3] = (Math.random() - 0.5) * 0.002;
|
||||
vel[i3 + 1] = (Math.random() - 0.5) * 0.002;
|
||||
vel[i3 + 2] = (Math.random() - 0.5) * 0.001;
|
||||
}
|
||||
return [pos, vel];
|
||||
}, [count]);
|
||||
|
||||
const sizes = useMemo(() => {
|
||||
const s = new Float32Array(count);
|
||||
for (let i = 0; i < count; i++) {
|
||||
s[i] = Math.random() * 2 + 0.5;
|
||||
}
|
||||
return s;
|
||||
}, [count]);
|
||||
|
||||
const handlePointerMove = useCallback((e: { clientX: number; clientY: number }) => {
|
||||
mouseRef.current.x = (e.clientX / window.innerWidth) * 2 - 1;
|
||||
mouseRef.current.y = -(e.clientY / window.innerHeight) * 2 + 1;
|
||||
}, []);
|
||||
|
||||
useFrame((state) => {
|
||||
if (!mesh.current) return;
|
||||
const geo = mesh.current.geometry;
|
||||
const posAttr = geo.getAttribute("position") as THREE.BufferAttribute;
|
||||
const arr = posAttr.array as Float32Array;
|
||||
const time = state.clock.elapsedTime;
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
const i3 = i * 3;
|
||||
arr[i3] += velocities[i3] + Math.sin(time * 0.3 + i) * 0.001;
|
||||
arr[i3 + 1] += velocities[i3 + 1] + Math.cos(time * 0.2 + i) * 0.001;
|
||||
arr[i3 + 2] += velocities[i3 + 2];
|
||||
|
||||
// Mouse influence
|
||||
const dx = mouseRef.current.x * 5 - arr[i3];
|
||||
const dy = mouseRef.current.y * 5 - arr[i3 + 1];
|
||||
const dist = Math.sqrt(dx * dx + dy * dy);
|
||||
if (dist < 3) {
|
||||
const force = (3 - dist) * 0.0003;
|
||||
arr[i3] += dx * force;
|
||||
arr[i3 + 1] += dy * force;
|
||||
}
|
||||
|
||||
// Wrap around
|
||||
if (arr[i3] > 10) arr[i3] = -10;
|
||||
if (arr[i3] < -10) arr[i3] = 10;
|
||||
if (arr[i3 + 1] > 10) arr[i3 + 1] = -10;
|
||||
if (arr[i3 + 1] < -10) arr[i3 + 1] = 10;
|
||||
if (arr[i3 + 2] > 7.5) arr[i3 + 2] = -7.5;
|
||||
if (arr[i3 + 2] < -7.5) arr[i3 + 2] = 7.5;
|
||||
}
|
||||
posAttr.needsUpdate = true;
|
||||
|
||||
// Slow rotation
|
||||
mesh.current.rotation.y = time * 0.02;
|
||||
mesh.current.rotation.x = Math.sin(time * 0.01) * 0.1;
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
window.addEventListener("pointermove", handlePointerMove);
|
||||
return () => window.removeEventListener("pointermove", handlePointerMove);
|
||||
}, [handlePointerMove]);
|
||||
|
||||
return (
|
||||
<points ref={mesh}>
|
||||
<bufferGeometry>
|
||||
<bufferAttribute
|
||||
attach="attributes-position"
|
||||
args={[positions, 3]}
|
||||
count={count}
|
||||
/>
|
||||
<bufferAttribute
|
||||
attach="attributes-size"
|
||||
args={[sizes, 1]}
|
||||
count={count}
|
||||
/>
|
||||
</bufferGeometry>
|
||||
<pointsMaterial
|
||||
color="#ccff00"
|
||||
size={0.03}
|
||||
transparent
|
||||
opacity={0.6}
|
||||
sizeAttenuation
|
||||
blending={THREE.AdditiveBlending}
|
||||
depthWrite={false}
|
||||
/>
|
||||
</points>
|
||||
);
|
||||
}
|
||||
|
||||
function FloatingGeometry() {
|
||||
const meshRef = useRef<THREE.Mesh>(null);
|
||||
const mesh2Ref = useRef<THREE.Mesh>(null);
|
||||
const mesh3Ref = useRef<THREE.Mesh>(null);
|
||||
|
||||
useFrame((state) => {
|
||||
const t = state.clock.elapsedTime;
|
||||
if (meshRef.current) {
|
||||
meshRef.current.rotation.x = t * 0.15;
|
||||
meshRef.current.rotation.y = t * 0.1;
|
||||
meshRef.current.position.y = Math.sin(t * 0.4) * 0.3;
|
||||
}
|
||||
if (mesh2Ref.current) {
|
||||
mesh2Ref.current.rotation.x = t * 0.1;
|
||||
mesh2Ref.current.rotation.z = t * 0.12;
|
||||
mesh2Ref.current.position.y = Math.cos(t * 0.3) * 0.5;
|
||||
}
|
||||
if (mesh3Ref.current) {
|
||||
mesh3Ref.current.rotation.y = t * 0.08;
|
||||
mesh3Ref.current.rotation.z = t * 0.06;
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
<>
|
||||
<Float speed={1.5} rotationIntensity={0.4} floatIntensity={0.6}>
|
||||
<mesh ref={meshRef} position={[4, 1.5, -3]} scale={1.2}>
|
||||
<icosahedronGeometry args={[1, 1]} />
|
||||
<MeshDistortMaterial
|
||||
color="#ccff00"
|
||||
wireframe
|
||||
transparent
|
||||
opacity={0.15}
|
||||
distort={0.3}
|
||||
speed={2}
|
||||
/>
|
||||
</mesh>
|
||||
</Float>
|
||||
|
||||
<Float speed={1.2} rotationIntensity={0.3} floatIntensity={0.8}>
|
||||
<mesh ref={mesh2Ref} position={[-5, -2, -4]} scale={0.8}>
|
||||
<octahedronGeometry args={[1, 0]} />
|
||||
<MeshDistortMaterial
|
||||
color="#ffffff"
|
||||
wireframe
|
||||
transparent
|
||||
opacity={0.08}
|
||||
distort={0.2}
|
||||
speed={1.5}
|
||||
/>
|
||||
</mesh>
|
||||
</Float>
|
||||
|
||||
<Float speed={0.8} rotationIntensity={0.2} floatIntensity={0.5}>
|
||||
<mesh ref={mesh3Ref} position={[2, -3, -5]} scale={1.5}>
|
||||
<torusGeometry args={[1, 0.3, 16, 32]} />
|
||||
<meshStandardMaterial
|
||||
color="#ccff00"
|
||||
wireframe
|
||||
transparent
|
||||
opacity={0.06}
|
||||
/>
|
||||
</mesh>
|
||||
</Float>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
function GridFloor() {
|
||||
const meshRef = useRef<THREE.Mesh>(null);
|
||||
|
||||
useFrame((state) => {
|
||||
if (meshRef.current) {
|
||||
const material = meshRef.current.material as THREE.ShaderMaterial;
|
||||
if (material.uniforms) {
|
||||
material.uniforms.uTime.value = state.clock.elapsedTime;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const gridShader = useMemo(
|
||||
() => ({
|
||||
uniforms: {
|
||||
uTime: { value: 0 },
|
||||
uColor: { value: new THREE.Color("#ccff00") },
|
||||
},
|
||||
vertexShader: `
|
||||
varying vec2 vUv;
|
||||
varying vec3 vPosition;
|
||||
void main() {
|
||||
vUv = uv;
|
||||
vPosition = position;
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
uniform float uTime;
|
||||
uniform vec3 uColor;
|
||||
varying vec2 vUv;
|
||||
varying vec3 vPosition;
|
||||
|
||||
void main() {
|
||||
vec2 grid = abs(fract(vPosition.xz * 0.5) - 0.5) / fwidth(vPosition.xz * 0.5);
|
||||
float line = min(grid.x, grid.y);
|
||||
float alpha = 1.0 - min(line, 1.0);
|
||||
|
||||
// Distance fade
|
||||
float dist = length(vPosition.xz) * 0.08;
|
||||
alpha *= max(0.0, 1.0 - dist);
|
||||
alpha *= 0.12;
|
||||
|
||||
// Pulse wave
|
||||
float wave = sin(length(vPosition.xz) * 0.3 - uTime * 0.8) * 0.5 + 0.5;
|
||||
alpha *= 0.5 + wave * 0.5;
|
||||
|
||||
gl_FragColor = vec4(uColor, alpha);
|
||||
}
|
||||
`,
|
||||
}),
|
||||
[]
|
||||
);
|
||||
|
||||
return (
|
||||
<mesh ref={meshRef} rotation={[-Math.PI / 2, 0, 0]} position={[0, -4, 0]}>
|
||||
<planeGeometry args={[40, 40, 1, 1]} />
|
||||
<shaderMaterial
|
||||
{...gridShader}
|
||||
transparent
|
||||
side={THREE.DoubleSide}
|
||||
depthWrite={false}
|
||||
/>
|
||||
</mesh>
|
||||
);
|
||||
}
|
||||
|
||||
function CameraRig() {
|
||||
const { camera } = useThree();
|
||||
const mouseRef = useRef({ x: 0, y: 0 });
|
||||
|
||||
useFrame(() => {
|
||||
const targetX = mouseRef.current.x * 0.5;
|
||||
const targetY = mouseRef.current.y * 0.3 + 0.5;
|
||||
camera.position.x += (targetX - camera.position.x) * 0.02;
|
||||
camera.position.y += (targetY - camera.position.y) * 0.02;
|
||||
camera.lookAt(0, 0, 0);
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
const handler = (e: MouseEvent) => {
|
||||
mouseRef.current.x = (e.clientX / window.innerWidth) * 2 - 1;
|
||||
mouseRef.current.y = -(e.clientY / window.innerHeight) * 2 + 1;
|
||||
};
|
||||
window.addEventListener("mousemove", handler);
|
||||
return () => window.removeEventListener("mousemove", handler);
|
||||
}, []);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
export default function HeroScene() {
|
||||
return (
|
||||
<div
|
||||
className="absolute inset-0 z-0"
|
||||
style={{ position: "absolute", top: 0, left: 0, right: 0, bottom: 0 }}
|
||||
>
|
||||
<Canvas
|
||||
camera={{ position: [0, 0.5, 8], fov: 60, near: 0.1, far: 100 }}
|
||||
dpr={[1, 1.5]}
|
||||
gl={{
|
||||
antialias: false,
|
||||
alpha: true,
|
||||
powerPreference: "high-performance",
|
||||
}}
|
||||
style={{
|
||||
background: "transparent",
|
||||
position: "absolute",
|
||||
top: 0,
|
||||
left: 0,
|
||||
width: "100%",
|
||||
height: "100%",
|
||||
display: "block",
|
||||
}}
|
||||
>
|
||||
<fog attach="fog" args={["#0a0a0a", 5, 25]} />
|
||||
<ambientLight intensity={0.3} />
|
||||
<directionalLight position={[5, 5, 5]} intensity={0.5} color="#ccff00" />
|
||||
<pointLight position={[-5, 3, -5]} intensity={0.3} color="#ffffff" />
|
||||
|
||||
<CameraRig />
|
||||
<ParticleField count={1500} />
|
||||
<FloatingGeometry />
|
||||
<GridFloor />
|
||||
</Canvas>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
"use client";
|
||||
|
||||
import { useRef, useEffect, type ReactNode } from "react";
|
||||
|
||||
interface HorizontalScrollProps {
|
||||
children: ReactNode;
|
||||
className?: string;
|
||||
}
|
||||
|
||||
export default function HorizontalScroll({
|
||||
children,
|
||||
className = "",
|
||||
}: HorizontalScrollProps) {
|
||||
const containerRef = useRef<HTMLDivElement>(null);
|
||||
const trackRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
const container = containerRef.current;
|
||||
const track = trackRef.current;
|
||||
if (!container || !track) return;
|
||||
|
||||
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
|
||||
// Disable on mobile for better UX
|
||||
if (window.innerWidth < 768) return;
|
||||
|
||||
let cleanup: (() => void) | undefined;
|
||||
|
||||
const setup = async () => {
|
||||
const [{ gsap }, { ScrollTrigger }] = await Promise.all([
|
||||
import("gsap"),
|
||||
import("gsap/ScrollTrigger"),
|
||||
]);
|
||||
|
||||
gsap.registerPlugin(ScrollTrigger);
|
||||
|
||||
const totalWidth = track.scrollWidth;
|
||||
const viewportWidth = window.innerWidth;
|
||||
|
||||
const tween = gsap.to(track, {
|
||||
x: -(totalWidth - viewportWidth),
|
||||
ease: "none",
|
||||
scrollTrigger: {
|
||||
trigger: container,
|
||||
pin: true,
|
||||
scrub: 1,
|
||||
end: () => `+=${totalWidth - viewportWidth}`,
|
||||
invalidateOnRefresh: true,
|
||||
},
|
||||
});
|
||||
|
||||
// Animate individual items as they come into view
|
||||
const items = track.querySelectorAll("[data-scroll-item]");
|
||||
for (const item of items) {
|
||||
gsap.fromTo(
|
||||
item,
|
||||
{
|
||||
opacity: 0.3,
|
||||
scale: 0.9,
|
||||
rotateY: -8,
|
||||
transformPerspective: 1000,
|
||||
},
|
||||
{
|
||||
opacity: 1,
|
||||
scale: 1,
|
||||
rotateY: 0,
|
||||
scrollTrigger: {
|
||||
trigger: item,
|
||||
containerAnimation: tween,
|
||||
start: "left 80%",
|
||||
end: "left 30%",
|
||||
scrub: true,
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
cleanup = () => {
|
||||
ScrollTrigger.getAll().forEach((st) => {
|
||||
if (st.trigger === container || (st.vars as { containerAnimation?: unknown }).containerAnimation === tween) {
|
||||
st.kill();
|
||||
}
|
||||
});
|
||||
tween.kill();
|
||||
};
|
||||
};
|
||||
|
||||
void setup();
|
||||
|
||||
return () => {
|
||||
cleanup?.();
|
||||
};
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div ref={containerRef} className={`relative overflow-hidden ${className}`}>
|
||||
<div
|
||||
ref={trackRef}
|
||||
className="flex items-stretch gap-sp-6 will-change-transform"
|
||||
>
|
||||
{children}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
"use client";
|
||||
|
||||
import { useRef, useState, type ReactNode } from "react";
|
||||
import { motion } from "framer-motion";
|
||||
|
||||
interface MagneticButtonProps {
|
||||
children: ReactNode;
|
||||
className?: string;
|
||||
href?: string;
|
||||
onClick?: () => void;
|
||||
strength?: number;
|
||||
as?: "a" | "button";
|
||||
target?: string;
|
||||
rel?: string;
|
||||
download?: boolean;
|
||||
"data-cursor"?: string;
|
||||
}
|
||||
|
||||
export default function MagneticButton({
|
||||
children,
|
||||
className = "",
|
||||
href,
|
||||
onClick,
|
||||
strength = 0.3,
|
||||
as = "button",
|
||||
target,
|
||||
rel,
|
||||
download,
|
||||
"data-cursor": dataCursor,
|
||||
}: MagneticButtonProps) {
|
||||
const ref = useRef<HTMLDivElement>(null);
|
||||
const [position, setPosition] = useState({ x: 0, y: 0 });
|
||||
|
||||
const handleMouse = (e: React.MouseEvent) => {
|
||||
const el = ref.current;
|
||||
if (!el) return;
|
||||
|
||||
const rect = el.getBoundingClientRect();
|
||||
const centerX = rect.left + rect.width / 2;
|
||||
const centerY = rect.top + rect.height / 2;
|
||||
|
||||
setPosition({
|
||||
x: (e.clientX - centerX) * strength,
|
||||
y: (e.clientY - centerY) * strength,
|
||||
});
|
||||
};
|
||||
|
||||
const handleMouseLeave = () => {
|
||||
setPosition({ x: 0, y: 0 });
|
||||
};
|
||||
|
||||
const Tag = as === "a" ? motion.a : motion.button;
|
||||
const linkProps = as === "a" ? { href, target, rel, download } : {};
|
||||
|
||||
return (
|
||||
<div
|
||||
ref={ref}
|
||||
onMouseMove={handleMouse}
|
||||
onMouseLeave={handleMouseLeave}
|
||||
className="inline-block"
|
||||
>
|
||||
<Tag
|
||||
className={className}
|
||||
onClick={onClick}
|
||||
data-cursor={dataCursor}
|
||||
animate={{
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
}}
|
||||
transition={{
|
||||
type: "spring",
|
||||
stiffness: 350,
|
||||
damping: 15,
|
||||
mass: 0.5,
|
||||
}}
|
||||
{...linkProps}
|
||||
>
|
||||
{children}
|
||||
</Tag>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,161 @@
|
||||
"use client";
|
||||
|
||||
import { useState, useEffect } from "react";
|
||||
import { motion, AnimatePresence } from "framer-motion";
|
||||
|
||||
const INTRO_LINES = [
|
||||
"EVANDRO",
|
||||
"FONSECA",
|
||||
"JUNIOR",
|
||||
];
|
||||
|
||||
export default function PageIntro() {
|
||||
const [isVisible, setIsVisible] = useState(true);
|
||||
const [counter, setCounter] = useState(0);
|
||||
|
||||
useEffect(() => {
|
||||
// Animate counter from 0 to 100
|
||||
const duration = 2000;
|
||||
const start = performance.now();
|
||||
|
||||
const tick = (now: number) => {
|
||||
const elapsed = now - start;
|
||||
const progress = Math.min(elapsed / duration, 1);
|
||||
// Eased progress
|
||||
const eased = 1 - Math.pow(1 - progress, 3);
|
||||
setCounter(Math.floor(eased * 100));
|
||||
|
||||
if (progress < 1) {
|
||||
requestAnimationFrame(tick);
|
||||
} else {
|
||||
// Wait a beat then hide
|
||||
setTimeout(() => setIsVisible(false), 400);
|
||||
}
|
||||
};
|
||||
|
||||
requestAnimationFrame(tick);
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<AnimatePresence>
|
||||
{isVisible && (
|
||||
<motion.div
|
||||
className="fixed inset-0 z-[10000] flex items-center justify-center bg-[#0a0a0a]"
|
||||
exit={{
|
||||
clipPath: "inset(0 0 100% 0)",
|
||||
transition: { duration: 1, ease: [0.76, 0, 0.24, 1] },
|
||||
}}
|
||||
>
|
||||
{/* Horizontal lines decoration */}
|
||||
<div className="pointer-events-none absolute inset-0 overflow-hidden">
|
||||
{[...Array(5)].map((_, i) => (
|
||||
<motion.div
|
||||
key={i}
|
||||
className="absolute left-0 h-px w-full bg-[rgba(204,255,0,0.06)]"
|
||||
style={{ top: `${20 + i * 15}%` }}
|
||||
initial={{ scaleX: 0 }}
|
||||
animate={{ scaleX: 1 }}
|
||||
transition={{
|
||||
duration: 1.5,
|
||||
delay: 0.1 * i,
|
||||
ease: [0.76, 0, 0.24, 1],
|
||||
}}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
|
||||
{/* Counter */}
|
||||
<motion.div
|
||||
className="absolute bottom-12 right-12 font-mono text-[clamp(48px,8vw,96px)] font-bold leading-none tracking-tighter text-[rgba(204,255,0,0.15)]"
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 1 }}
|
||||
transition={{ duration: 0.5 }}
|
||||
>
|
||||
{counter.toString().padStart(3, "0")}
|
||||
</motion.div>
|
||||
|
||||
{/* Progress bar */}
|
||||
<div className="absolute bottom-8 left-12 right-12 h-px bg-[rgba(255,255,255,0.06)]">
|
||||
<motion.div
|
||||
className="h-full bg-[var(--slash)]"
|
||||
initial={{ width: "0%" }}
|
||||
animate={{ width: `${counter}%` }}
|
||||
transition={{ duration: 0.1 }}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Name reveal */}
|
||||
<div className="relative flex flex-col items-center gap-0">
|
||||
{INTRO_LINES.map((line, i) => (
|
||||
<div key={line} className="overflow-hidden">
|
||||
<motion.div
|
||||
className="font-display text-[clamp(2.5rem,10vw,7rem)] font-extrabold leading-[0.9] tracking-[-0.06em] text-[#f4f2ed]"
|
||||
initial={{ y: "100%", rotateX: -40 }}
|
||||
animate={{ y: "0%", rotateX: 0 }}
|
||||
transition={{
|
||||
duration: 0.8,
|
||||
delay: 0.3 + i * 0.12,
|
||||
ease: [0.16, 1, 0.3, 1],
|
||||
}}
|
||||
>
|
||||
{line}
|
||||
</motion.div>
|
||||
</div>
|
||||
))}
|
||||
|
||||
{/* Subtitle */}
|
||||
<motion.div
|
||||
className="mt-6 overflow-hidden"
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 1 }}
|
||||
transition={{ delay: 1, duration: 0.6 }}
|
||||
>
|
||||
<motion.p
|
||||
className="font-mono text-[10px] uppercase tracking-[0.3em] text-[rgba(204,255,0,0.7)]"
|
||||
initial={{ y: 20 }}
|
||||
animate={{ y: 0 }}
|
||||
transition={{ delay: 1, duration: 0.6, ease: [0.16, 1, 0.3, 1] }}
|
||||
>
|
||||
Software Engineer
|
||||
</motion.p>
|
||||
</motion.div>
|
||||
</div>
|
||||
|
||||
{/* Corner markers */}
|
||||
<div className="pointer-events-none absolute inset-0">
|
||||
{/* Top-left */}
|
||||
<motion.div
|
||||
className="absolute left-8 top-8"
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 0.3 }}
|
||||
transition={{ delay: 0.5 }}
|
||||
>
|
||||
<div className="h-6 w-px bg-[var(--slash)]" />
|
||||
<div className="absolute left-0 top-0 h-px w-6 bg-[var(--slash)]" />
|
||||
</motion.div>
|
||||
{/* Top-right */}
|
||||
<motion.div
|
||||
className="absolute right-8 top-8"
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 0.3 }}
|
||||
transition={{ delay: 0.6 }}
|
||||
>
|
||||
<div className="absolute right-0 top-0 h-6 w-px bg-[var(--slash)]" />
|
||||
<div className="absolute right-0 top-0 h-px w-6 bg-[var(--slash)]" />
|
||||
</motion.div>
|
||||
{/* Bottom-left */}
|
||||
<motion.div
|
||||
className="absolute bottom-8 left-8"
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 0.3 }}
|
||||
transition={{ delay: 0.7 }}
|
||||
>
|
||||
<div className="h-6 w-px bg-[var(--slash)]" />
|
||||
<div className="absolute bottom-0 left-0 h-px w-6 bg-[var(--slash)]" />
|
||||
</motion.div>
|
||||
</div>
|
||||
</motion.div>
|
||||
)}
|
||||
</AnimatePresence>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
"use client";
|
||||
|
||||
import { motion, useScroll, useSpring, useTransform } from "framer-motion";
|
||||
|
||||
export default function ScrollProgress() {
|
||||
const { scrollYProgress } = useScroll();
|
||||
const scaleX = useSpring(scrollYProgress, {
|
||||
stiffness: 100,
|
||||
damping: 30,
|
||||
restDelta: 0.001,
|
||||
});
|
||||
|
||||
const opacity = useTransform(scrollYProgress, [0, 0.02, 0.98, 1], [0, 1, 1, 0]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{/* Top progress bar */}
|
||||
<motion.div
|
||||
className="fixed left-0 right-0 top-0 z-[9995] h-[2px] origin-left bg-[var(--slash)]"
|
||||
style={{ scaleX, opacity }}
|
||||
/>
|
||||
|
||||
{/* Side scroll indicator */}
|
||||
<motion.div
|
||||
className="fixed right-6 top-1/2 z-[9994] hidden -translate-y-1/2 lg:block"
|
||||
style={{ opacity }}
|
||||
>
|
||||
<div className="relative h-[120px] w-px bg-[rgba(255,255,255,0.08)]">
|
||||
<motion.div
|
||||
className="absolute left-0 top-0 w-full origin-top bg-[var(--slash)]"
|
||||
style={{
|
||||
scaleY: scrollYProgress,
|
||||
height: "100%",
|
||||
}}
|
||||
/>
|
||||
<motion.div
|
||||
className="absolute left-1/2 -translate-x-1/2 rounded-full bg-[var(--slash)]"
|
||||
style={{
|
||||
width: 6,
|
||||
height: 6,
|
||||
top: useTransform(scrollYProgress, [0, 1], ["0%", "100%"]),
|
||||
boxShadow: "0 0 10px rgba(204, 255, 0, 0.5)",
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</motion.div>
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
"use client";
|
||||
|
||||
import { useRef, useEffect, useState } from "react";
|
||||
import {
|
||||
motion,
|
||||
useAnimationFrame,
|
||||
useMotionValue,
|
||||
useTransform,
|
||||
useSpring,
|
||||
useScroll,
|
||||
} from "framer-motion";
|
||||
|
||||
interface ScrollVelocityTextProps {
|
||||
text: string;
|
||||
baseVelocity?: number;
|
||||
className?: string;
|
||||
}
|
||||
|
||||
function wrap(min: number, max: number, v: number) {
|
||||
const rangeSize = max - min;
|
||||
return ((((v - min) % rangeSize) + rangeSize) % rangeSize) + min;
|
||||
}
|
||||
|
||||
export default function ScrollVelocityText({
|
||||
text,
|
||||
baseVelocity = 2,
|
||||
className = "",
|
||||
}: ScrollVelocityTextProps) {
|
||||
const baseX = useMotionValue(0);
|
||||
const { scrollY } = useScroll();
|
||||
const scrollVelocity = useMotionValue(0);
|
||||
const smoothVelocity = useSpring(scrollVelocity, {
|
||||
damping: 50,
|
||||
stiffness: 300,
|
||||
});
|
||||
const velocityFactor = useTransform(smoothVelocity, [0, 1000], [0, 5], {
|
||||
clamp: false,
|
||||
});
|
||||
|
||||
const [repetitions, setRepetitions] = useState(4);
|
||||
const containerRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
const handleResize = () => {
|
||||
setRepetitions(Math.ceil(window.innerWidth / 400) + 2);
|
||||
};
|
||||
handleResize();
|
||||
window.addEventListener("resize", handleResize);
|
||||
return () => window.removeEventListener("resize", handleResize);
|
||||
}, []);
|
||||
|
||||
// Track scroll velocity
|
||||
const prevScrollY = useRef(0);
|
||||
useEffect(() => {
|
||||
return scrollY.on("change", (latest) => {
|
||||
const delta = latest - prevScrollY.current;
|
||||
prevScrollY.current = latest;
|
||||
scrollVelocity.set(Math.abs(delta));
|
||||
});
|
||||
}, [scrollY, scrollVelocity]);
|
||||
|
||||
const directionFactor = useRef(1);
|
||||
|
||||
const x = useTransform(baseX, (v) => `${wrap(-25, 0, v)}%`);
|
||||
|
||||
useAnimationFrame((_, delta) => {
|
||||
let moveBy = directionFactor.current * baseVelocity * (delta / 1000);
|
||||
|
||||
const vf = velocityFactor.get();
|
||||
if (vf < 0) {
|
||||
directionFactor.current = -1;
|
||||
} else if (vf > 0) {
|
||||
directionFactor.current = 1;
|
||||
}
|
||||
|
||||
moveBy += directionFactor.current * moveBy * vf;
|
||||
baseX.set(baseX.get() + moveBy);
|
||||
});
|
||||
|
||||
return (
|
||||
<div
|
||||
ref={containerRef}
|
||||
className={`overflow-hidden whitespace-nowrap ${className}`}
|
||||
>
|
||||
<motion.div className="inline-flex" style={{ x }}>
|
||||
{[...Array(repetitions)].map((_, i) => (
|
||||
<span
|
||||
key={i}
|
||||
className="mr-8 inline-block font-display text-[clamp(3rem,10vw,8rem)] font-extrabold uppercase leading-none tracking-[-0.04em]"
|
||||
>
|
||||
{text}
|
||||
<span className="mx-8 inline-block text-[var(--slash)]">•</span>
|
||||
</span>
|
||||
))}
|
||||
</motion.div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
"use client";
|
||||
|
||||
import { useRef, useEffect } from "react";
|
||||
|
||||
interface SectionDividerProps {
|
||||
variant?: "gradient" | "pulse" | "waveform";
|
||||
className?: string;
|
||||
}
|
||||
|
||||
export default function SectionDivider({
|
||||
variant = "gradient",
|
||||
className = "",
|
||||
}: SectionDividerProps) {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (variant !== "waveform") return;
|
||||
const canvas = canvasRef.current;
|
||||
if (!canvas) return;
|
||||
|
||||
const ctx = canvas.getContext("2d");
|
||||
if (!ctx) return;
|
||||
|
||||
let animId: number;
|
||||
|
||||
const resize = () => {
|
||||
canvas.width = window.innerWidth;
|
||||
canvas.height = 60;
|
||||
};
|
||||
resize();
|
||||
window.addEventListener("resize", resize);
|
||||
|
||||
const render = () => {
|
||||
animId = requestAnimationFrame(render);
|
||||
const { width, height } = canvas;
|
||||
const t = performance.now() * 0.001;
|
||||
|
||||
ctx.clearRect(0, 0, width, height);
|
||||
|
||||
// Draw multiple waveforms
|
||||
for (let wave = 0; wave < 3; wave++) {
|
||||
ctx.beginPath();
|
||||
ctx.strokeStyle = `rgba(204, 255, 0, ${0.1 - wave * 0.03})`;
|
||||
ctx.lineWidth = 1;
|
||||
|
||||
for (let x = 0; x < width; x++) {
|
||||
const frequency = 0.005 + wave * 0.002;
|
||||
const amplitude = 8 + wave * 4;
|
||||
const speed = t * (0.5 + wave * 0.2);
|
||||
const y =
|
||||
height / 2 +
|
||||
Math.sin(x * frequency + speed) * amplitude +
|
||||
Math.sin(x * frequency * 2.3 + speed * 1.5) * (amplitude * 0.4);
|
||||
|
||||
if (x === 0) ctx.moveTo(x, y);
|
||||
else ctx.lineTo(x, y);
|
||||
}
|
||||
|
||||
ctx.stroke();
|
||||
}
|
||||
};
|
||||
|
||||
animId = requestAnimationFrame(render);
|
||||
|
||||
return () => {
|
||||
cancelAnimationFrame(animId);
|
||||
window.removeEventListener("resize", resize);
|
||||
};
|
||||
}, [variant]);
|
||||
|
||||
if (variant === "gradient") {
|
||||
return (
|
||||
<div className={`relative h-px w-full overflow-hidden ${className}`}>
|
||||
<div className="absolute inset-0 bg-gradient-to-r from-transparent via-[var(--slash)] to-transparent opacity-30" />
|
||||
<div
|
||||
className="absolute inset-0 bg-gradient-to-r from-transparent via-[var(--slash)] to-transparent opacity-60"
|
||||
style={{
|
||||
animation: "shimmerDivider 3s ease-in-out infinite",
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
if (variant === "pulse") {
|
||||
return (
|
||||
<div className={`flex items-center justify-center gap-2 py-8 ${className}`}>
|
||||
{[...Array(5)].map((_, i) => (
|
||||
<div
|
||||
key={i}
|
||||
className="h-1 w-1 rounded-full bg-[var(--slash)]"
|
||||
style={{
|
||||
animation: `pulseDot 2s ease-in-out ${i * 0.15}s infinite`,
|
||||
}}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// waveform
|
||||
return (
|
||||
<div className={`relative ${className}`}>
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
className="w-full opacity-60"
|
||||
style={{ height: 60 }}
|
||||
aria-hidden="true"
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
Reference in new issue
Block a user