Files
pagodera/app/[locale]/library/LibraryClient.tsx
T
2025-11-11 03:08:36 -03:00

296 lines
9.6 KiB
TypeScript

"use client";
import { useEffect, useMemo, useRef, useState } from "react";
import { ItemCard } from "@/components/item-card";
import { MarketplaceFilters } from "@/components/marketplace-filters";
interface Item {
id: string | number;
name: string;
category: string;
image?: string;
rarity?: string;
npcPrice?: number;
price?: { buy: number; sell: number };
priceHistory?: { highest: number; lowest: number; average: number };
level?: number;
weight?: number;
slots?: number;
skill?: string;
}
interface InitialData {
items: Item[];
total: number;
page: number;
pageSize: number;
totalPages: number;
}
export default function LibraryClient({ initial }: { initial: InitialData }) {
const [items, setItems] = useState<Item[]>(initial.items);
const [total, setTotal] = useState<number>(initial.total);
const [page, setPage] = useState<number>(initial.page || 1);
const [pageSize] = useState<number>(initial.pageSize || 24);
const [totalPages, setTotalPages] = useState<number>(initial.totalPages || 1);
const [query, setQuery] = useState<string>("");
const [categories, setCategories] = useState<string[]>([]);
const [rarities, setRarities] = useState<string[]>([]);
const [sort, setSort] = useState<string>("name");
const [categoryOptions, setCategoryOptions] = useState<
{ value: string; label: string }[] | undefined
>(undefined);
const [vocation, setVocation] = useState<string | null>(null);
const debounceRef = useRef<number | undefined>(undefined);
const searchParams = useMemo(() => {
const p = new URLSearchParams();
if (query) p.set("q", query);
if (categories.length > 0) p.set("category", categories.join(","));
if (rarities.length > 0) p.set("rarity", rarities.join(","));
if (sort) p.set("sort", sort);
if (vocation) p.set("voc", vocation);
p.set("page", String(page));
p.set("pageSize", String(pageSize));
return p;
}, [query, categories, rarities, sort, page, pageSize, vocation]);
useEffect(() => {
// Debounce para evitar chamadas excessivas
window.clearTimeout(debounceRef.current);
debounceRef.current = window.setTimeout(async () => {
const res = await fetch(`/api/items?${searchParams.toString()}`);
if (!res.ok) return;
const data = await res.json();
setItems(data.items);
setTotal(data.total);
setTotalPages(data.totalPages);
}, 250);
return () => window.clearTimeout(debounceRef.current);
}, [searchParams]);
// Carregar categorias dinâmicas a partir das tabelas do banco
useEffect(() => {
(async () => {
try {
const res = await fetch("/api/items/categories");
if (!res.ok) return;
const data = await res.json();
if (Array.isArray(data.categories)) {
const opts = (data.categories as string[]).map((c) => ({
value: c,
label: c.charAt(0).toUpperCase() + c.slice(1),
}));
setCategoryOptions(opts);
}
} catch {
// no-op
}
})();
}, []);
const onSearch = (q: string) => {
setPage(1);
setQuery(q);
};
const onFilter = (f: {
rarity: string[];
category: string[];
priceRange?: { min: number; max: number };
vocation?: string | null;
}) => {
setPage(1);
setCategories(f.category || []);
setRarities(f.rarity || []);
setVocation(f.vocation ?? null);
};
const onSort = (s: string) => {
setPage(1);
setSort(s);
};
return (
<div className="space-y-8">
<MarketplaceFilters
onSearch={onSearch}
onFilter={onFilter}
onSort={onSort}
totalItems={total}
showRarity={false}
categoryOptionsOverride={categoryOptions}
/>
<section className="grid gap-6 grid-cols-2 sm:grid-cols-3 lg:grid-cols-4 xl:grid-cols-6 grid-flow-row-dense">
{items.map((item) => {
const anyItem = item as any;
// Normalização de categoria para os ícones do ItemCard
const normalizeCategory = (c: string | undefined): string => {
const v = (c || "").toLowerCase();
const map: Record<string, string> = {
escudos: "shield",
armaduras: "armor",
capacetes: "helmet",
calcas: "legs",
botas: "boots",
amuletos: "amulet",
aneis: "ring",
runas: "rune",
ferramentas: "tool",
municao: "ammunition",
aljavas: "ammunition",
distancia: "weapon",
espadas: "weapon",
machados: "weapon",
clavas: "weapon",
punhos: "weapon",
wands: "weapon",
rods: "weapon",
spellbooks: "other",
chaves: "other",
comidas: "other",
decoracoes: "other",
liquidos: "other",
plantas: "other",
recipientes: "other",
trofeus: "other",
};
return map[v] || v || "other";
};
const categoryPt =
typeof anyItem.categoria === "string"
? anyItem.categoria
: undefined;
const category = normalizeCategory(item.category ?? categoryPt);
const name = item.name ?? anyItem.nome ?? String(item.id);
const image = item.image ?? anyItem.image_url ?? "";
// Campos numéricos normalizados
const level: number | undefined =
typeof item.level === "number"
? item.level
: typeof anyItem.nivel === "number"
? anyItem.nivel
: typeof anyItem.lvl === "number"
? anyItem.lvl
: undefined;
const weight: number | undefined =
typeof item.weight === "number"
? item.weight
: typeof anyItem.peso === "number"
? anyItem.peso
: typeof anyItem.peso_em_oz === "number"
? anyItem.peso_em_oz
: undefined;
const slots: number | undefined =
typeof item.slots === "number"
? item.slots
: typeof anyItem.slots === "number"
? anyItem.slots
: undefined;
const attack: number | undefined =
typeof anyItem.ataque === "number"
? anyItem.ataque
: typeof anyItem.atq === "number"
? anyItem.atq
: undefined;
const defense: number | undefined =
typeof anyItem.defesa === "number"
? anyItem.defesa
: typeof anyItem.def === "number"
? anyItem.def
: undefined;
const armor: number | undefined =
typeof anyItem.arm === "number" ? anyItem.arm : undefined;
// Skill/requisito para usar
const skill: string | undefined =
typeof item.skill === "string" && item.skill !== "Nenhum."
? item.skill
: typeof anyItem.skill_para_usar === "string" &&
anyItem.skill_para_usar !== "Nenhum."
? anyItem.skill_para_usar
: undefined;
const vocation: string | undefined =
typeof anyItem.voc === "string" && anyItem.voc
? anyItem.voc
: undefined;
return (
<ItemCard
key={`${String((anyItem as any).category)}::${String(item.id)}::${name}`}
item={
{
id: String(item.id),
name,
image,
category: category as any,
rarity: (item.rarity as any) ?? "common",
categoryPt,
stats: {
weight,
slots,
attack,
defense,
armor,
} as any,
requirements: {
level,
skill,
vocation,
} as any,
// Campos específicos de aljavas (e reutilizáveis para outras categorias)
volume:
typeof anyItem.volume === "number"
? anyItem.volume
: undefined,
bonus_de_skill:
typeof anyItem.bonus_de_skill === "number"
? anyItem.bonus_de_skill
: undefined,
protecao:
typeof anyItem.protecao === "string"
? anyItem.protecao
: undefined,
dropa_de:
typeof anyItem.dropa_de === "string"
? anyItem.dropa_de
: undefined,
} as any
}
mode="catalog"
/>
);
})}
</section>
<div className="flex items-center justify-center gap-2">
<button
type="button"
className="px-3 py-1 rounded border text-sm hover:bg-muted disabled:opacity-50"
onClick={() => setPage((p) => Math.max(1, p - 1))}
disabled={page <= 1}
>
Anterior
</button>
<span className="text-sm text-muted-foreground">
Página {page} de {totalPages}
</span>
<button
type="button"
className="px-3 py-1 rounded border text-sm hover:bg-muted disabled:opacity-50"
onClick={() => setPage((p) => Math.min(totalPages, p + 1))}
disabled={page >= totalPages}
>
Próxima
</button>
</div>
</div>
);
}