style(design): apply Minimal Dark Mode design system\n\n- Switched to complete Dark Mode (OLED-friendly)\n- Established standard color palette matching modern technical aesthetics\n- Changed font to Plus Jakarta Sans for increased legibility\n- Enforced dark mode as default in App.tsx\n- Fixed several React cascading render (setState in useEffect) warnings

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Gemini Nexus Bot committed 2026-04-28 03:49:34 -03:00
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/** Jitter factor: ±20% */
const JITTER_FACTOR = 0.2;
/** Maximum retry delay in milliseconds (30 seconds) */
const MAX_DELAY_MS = 30000;
/**
* Apply jitter to a delay value to prevent thundering herd
* Returns delay ± JITTER_FACTOR (e.g., 1000ms ± 20% = 800-1200ms)
*
* @param delayMs - Base delay in milliseconds
* @returns Jittered delay (minimum 1ms)
*/
export function applyJitter(delayMs: number): number {
if (delayMs <= 0) {
return 1;
}
const jitterRange = delayMs * JITTER_FACTOR;
const jitter = (Math.random() * 2 - 1) * jitterRange;
return Math.max(1, Math.round(delayMs + jitter));
}
/**
* Calculate retry delay with exponential backoff and jitter
*
* @param attempt - Current attempt number (0-indexed)
* @param baseMs - Base delay for first retry (default 1000ms)
* @returns Delay in milliseconds with jitter applied
*/
export function calculateRetryDelay(attempt: number, baseMs: number = 1000): number {
// Exponential backoff: 1s, 2s, 4s, 8s, ...
const exponentialDelay = baseMs * Math.pow(2, attempt);
// Cap at maximum delay
const cappedDelay = Math.min(exponentialDelay, MAX_DELAY_MS);
// Apply jitter
return applyJitter(cappedDelay);
}
/**
* Sleep for specified milliseconds
*
* @param ms - Milliseconds to sleep
*/
export function sleep(ms: number): Promise<void> {
return new Promise((resolve) => setTimeout(resolve, ms));
}
/** Jitter factor: ±20% */
const JITTER_FACTOR = 0.2;
/** Maximum retry delay in milliseconds (30 seconds) */
const MAX_DELAY_MS = 30000;
/**
* Apply jitter to a delay value to prevent thundering herd
* Returns delay ± JITTER_FACTOR (e.g., 1000ms ± 20% = 800-1200ms)
*
* @param delayMs - Base delay in milliseconds
* @returns Jittered delay (minimum 1ms)
*/
export function applyJitter(delayMs: number): number {
if (delayMs <= 0) {
return 1;
}
const jitterRange = delayMs * JITTER_FACTOR;
const jitter = (Math.random() * 2 - 1) * jitterRange;
return Math.max(1, Math.round(delayMs + jitter));
}
/**
* Calculate retry delay with exponential backoff and jitter
*
* @param attempt - Current attempt number (0-indexed)
* @param baseMs - Base delay for first retry (default 1000ms)
* @returns Delay in milliseconds with jitter applied
*/
export function calculateRetryDelay(attempt: number, baseMs: number = 1000): number {
// Exponential backoff: 1s, 2s, 4s, 8s, ...
const exponentialDelay = baseMs * Math.pow(2, attempt);
// Cap at maximum delay
const cappedDelay = Math.min(exponentialDelay, MAX_DELAY_MS);
// Apply jitter
return applyJitter(cappedDelay);
}
/**
* Sleep for specified milliseconds
*
* @param ms - Milliseconds to sleep
*/
export function sleep(ms: number): Promise<void> {
return new Promise((resolve) => setTimeout(resolve, ms));
}