feat: implement stability fixes and enhance error handling
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/** Jitter factor: ±20% */
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const JITTER_FACTOR = 0.2;
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/** Maximum retry delay in milliseconds (30 seconds) */
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const MAX_DELAY_MS = 30000;
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/**
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* Apply jitter to a delay value to prevent thundering herd
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* Returns delay ± JITTER_FACTOR (e.g., 1000ms ± 20% = 800-1200ms)
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*
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* @param delayMs - Base delay in milliseconds
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* @returns Jittered delay (minimum 1ms)
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*/
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export function applyJitter(delayMs: number): number {
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if (delayMs <= 0) {
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return 1;
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}
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const jitterRange = delayMs * JITTER_FACTOR;
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const jitter = (Math.random() * 2 - 1) * jitterRange;
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return Math.max(1, Math.round(delayMs + jitter));
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}
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/**
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* Calculate retry delay with exponential backoff and jitter
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*
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* @param attempt - Current attempt number (0-indexed)
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* @param baseMs - Base delay for first retry (default 1000ms)
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* @returns Delay in milliseconds with jitter applied
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*/
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export function calculateRetryDelay(attempt: number, baseMs: number = 1000): number {
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// Exponential backoff: 1s, 2s, 4s, 8s, ...
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const exponentialDelay = baseMs * Math.pow(2, attempt);
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// Cap at maximum delay
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const cappedDelay = Math.min(exponentialDelay, MAX_DELAY_MS);
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// Apply jitter
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return applyJitter(cappedDelay);
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}
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/**
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* Sleep for specified milliseconds
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*
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* @param ms - Milliseconds to sleep
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*/
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export function sleep(ms: number): Promise<void> {
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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