feat: add database support, conversation sidebar, and improve chat streaming

- Update .gitignore to exclude database files, extensions, and .cursor directory
- Enhance chat streaming API with safe enqueue and close functions to prevent errors
- Integrate ConversationSidebar component into ClientHome for better UI
- Add dependencies like better-sqlite3 and esbuild packages for database functionality

This commit introduces database persistence for conversations, improves error handling in streaming responses, and adds a sidebar for managing chats, enhancing overall app robustness and user experience.
This commit is contained in:
Evandro Fonseca Junior committed 2025-10-28 14:14:07 -03:00
1 parent a3f8226fda
commit 0cc7a81319
34 files changed
+2370 -198

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+62 -2
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@@ -29,10 +29,11 @@ export async function chatWithStream(
const client = new Ollama({ host: OLLAMA_HOST });
return client.chat({
model,
messages,
messages: system
? [...messages, { role: "system", content: system }]
: messages,
stream: true,
options,
system,
});
}
@@ -40,3 +41,62 @@ export async function pullModel(model: string) {
const client = new Ollama({ host: OLLAMA_HOST });
return client.pull({ model, stream: true });
}
export async function checkModelExists(modelName: string): Promise<boolean> {
try {
const models = await listModelsViaSdk();
return models.some((model) => model.name === modelName);
} catch (error) {
console.error("Erro ao verificar modelos:", error);
return false;
}
}
export async function ensureModelExists(
modelName: string,
description?: string
): Promise<void> {
const exists = await checkModelExists(modelName);
if (!exists) {
console.log(`📥 Baixando modelo ${modelName}...`);
if (description) {
console.log(`ℹ️ ${description}`);
}
const stream = await pullModel(modelName);
let downloadedBytes = 0;
let totalBytes = 0;
let progress = 0;
// Processar stream para mostrar progresso
for await (const chunk of stream) {
if (chunk.status === "downloading" && chunk.completed && chunk.total) {
downloadedBytes = chunk.completed;
totalBytes = chunk.total;
progress = Math.round((downloadedBytes / totalBytes) * 100);
// Criar barra de progresso visual
const barLength = 20;
const filledLength = Math.round((progress / 100) * barLength);
const bar =
"█".repeat(filledLength) + "░".repeat(barLength - filledLength);
// Mostrar progresso com informações
const downloadedMB = (downloadedBytes / 1024 / 1024).toFixed(1);
const totalMB = (totalBytes / 1024 / 1024).toFixed(1);
process.stdout.write(
`\r📥 ${modelName}: [${bar}] ${progress}% (${downloadedMB}MB/${totalMB}MB)`
);
} else if (chunk.status === "success") {
console.log(`\n✅ Modelo ${modelName} baixado com sucesso!`);
if (description) {
console.log(`🎯 ${description.replace("será usado", "agora funciona")}`);
}
break;
}
}
} else {
console.log(`✅ Modelo ${modelName} já está disponível`);
}
}