fix: remove missing resource path from tauri.conf; add GPU detection and layer clamping
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@@ -1,4 +1,5 @@
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import { useState } from "react";
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import { useState, useEffect } from "react";
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import { invoke } from "@tauri-apps/api/core";
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import type { ProcessStatus, ServerConfig } from "../hooks/useServerProcess";
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import "./ServerPanel.css";
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@@ -9,6 +10,12 @@ interface Props {
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onStop: () => void;
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}
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interface GpuInfo {
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name: string;
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vram_mib: number;
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recommended_layers: number;
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}
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const STATUS_LABEL: Record<ProcessStatus, string> = {
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stopped: "Stopped",
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starting: "Starting…",
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@@ -35,9 +42,31 @@ export default function ServerPanel({ status, message, onStart, onStop }: Props)
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const [gpuLayers, setGpuLayers] = useState(
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() => parseInt(localStorage.getItem("forgelm_gpu_layers") || "0", 10)
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);
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const [gpuInfo, setGpuInfo] = useState<GpuInfo | null>(null);
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const [gpuError, setGpuError] = useState<string>("");
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const [expanded, setExpanded] = useState(false);
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// Detect GPU on mount
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useEffect(() => {
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invoke<GpuInfo>("query_gpu")
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.then((info) => {
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setGpuInfo(info);
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// Only auto-set if user hasn't saved a preference yet
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if (!localStorage.getItem("forgelm_gpu_layers")) {
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setGpuLayers(info.recommended_layers);
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}
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})
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.catch((e) => {
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setGpuError(String(e));
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// Default to CPU-only if no GPU
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if (!localStorage.getItem("forgelm_gpu_layers")) {
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setGpuLayers(0);
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}
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});
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}, []);
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const isActive = status === "running" || status === "starting" || status === "stopping";
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const maxLayers = gpuInfo ? gpuInfo.recommended_layers : 999;
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const handleStart = () => {
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localStorage.setItem("forgelm_model_path", modelPath);
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@@ -46,6 +75,11 @@ export default function ServerPanel({ status, message, onStart, onStop }: Props)
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onStart({ modelPath, addr, gpuLayers });
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};
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const handleLayersChange = (val: number) => {
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const clamped = Math.max(0, Math.min(val, maxLayers));
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setGpuLayers(clamped);
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};
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return (
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<div className="server-panel">
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<div className="server-panel-header" onClick={() => setExpanded(!expanded)}>
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@@ -64,6 +98,19 @@ export default function ServerPanel({ status, message, onStart, onStop }: Props)
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{expanded && (
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<div className="server-panel-body">
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{/* GPU info badge */}
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{gpuInfo ? (
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<div className="sp-gpu-badge">
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🎮 {gpuInfo.name} — {(gpuInfo.vram_mib / 1024).toFixed(1)} GB VRAM
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</div>
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) : gpuError ? (
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<div className="sp-gpu-badge sp-gpu-cpu">
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💻 CPU only — {gpuError.includes("not found") ? "No NVIDIA GPU" : gpuError}
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</div>
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) : (
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<div className="sp-gpu-badge sp-gpu-loading">🔍 Detecting GPU…</div>
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)}
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<label className="sp-label">Model path (.gguf)</label>
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<input
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className="sp-input"
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@@ -84,16 +131,48 @@ export default function ServerPanel({ status, message, onStart, onStop }: Props)
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disabled={isActive}
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/>
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<label className="sp-label">GPU Layers (0 = CPU only)</label>
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<input
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className="sp-input sp-input-num"
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type="number"
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min={0}
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max={999}
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value={gpuLayers}
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onChange={(e) => setGpuLayers(parseInt(e.target.value, 10) || 0)}
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disabled={isActive}
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/>
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<label className="sp-label">
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GPU Layers
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{gpuInfo && (
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<span className="sp-label-hint"> (max {gpuInfo.recommended_layers} for your GPU)</span>
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)}
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</label>
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<div className="sp-layers-row">
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<input
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className="sp-input sp-input-num"
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type="number"
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min={0}
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max={maxLayers}
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value={gpuLayers}
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onChange={(e) => handleLayersChange(parseInt(e.target.value, 10) || 0)}
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disabled={isActive}
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/>
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{gpuInfo && (
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<button
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className="sp-btn-max"
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onClick={() => handleLayersChange(gpuInfo.recommended_layers)}
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disabled={isActive}
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title="Set to maximum recommended"
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>
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Max
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</button>
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)}
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{gpuLayers === 0 && (
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<span className="sp-layers-hint">CPU only</span>
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)}
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</div>
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{gpuInfo && gpuLayers > 0 && (
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<div className="sp-vram-bar">
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<div
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className="sp-vram-fill"
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style={{ width: `${Math.min(100, (gpuLayers / gpuInfo.recommended_layers) * 100)}%` }}
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/>
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<span className="sp-vram-label">
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~{Math.round(gpuLayers * 80)} MB / {gpuInfo.vram_mib} MB VRAM
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</span>
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</div>
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)}
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<div className="sp-actions">
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{status === "stopped" || status === "error" ? (
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